1. Psst! We just published some cool documents with tons of tips and secrets about both this forum and Mekorama. Whether you're just visiting, a new member, or have been with us for a while, we're sure you'll find them useful. So far we have Welcome_to_MekoramaForum.pdf, Introduction_to_Mekorama.pdf, and How_to_Share_a_Mekorama_Level.pdf. Find them all in this forum thread:

    Everything you have always wanted to know about Mekorama

    Dismiss Notice
  2. Hi. This yellow notice is called a system notice. You can click on the tab of each (at the bottom right) to stop and read them. They can also be dismissed by clicking on the 'X' (in the top right corner). From time to time we may refresh them (make them visible again) as a reminder to all the members. And if you ever want to read one that has been dismissed, you can do so via this thread in the Announcements forum. Thank you for respecting them!
    Dismiss Notice

General Help Tutorials and helpful levels

Discussion in 'Level Play Help' started by trids, Aug 17, 2016.

  1. trids

    trids Well-Known Member

    Messages:
    108
    Levels:
    12
    Albums:
    2
    Likes Received:
    428
    Joined:
    Jun 16, 2016
    I've started a series of tutorials to demonstrate new tricks for beginners to advance their skills! You can find them here.
    • Tutorial 1 - claustrophobia and using autopilot to climb and to cross impassable (impossible? :p) terrain.
    • Tutorial 2 - pushing things around.
    • Tutorial 3 - jumping gaps with autopilot or with zapper exploits.
    • Tutorial 4 - how to exploit the design mode constraint of Max World Size, to create anomalies in play mode.
    @retrograde has a series of excellent tutorials too:
    • Descent one - currently undergoing repair :rolleyes:. Until then, here's an undocumented copy:
      [​IMG]
    • Descent Demo v2 - another feast of well documented techniques including dropping, jumping, falling, etc.
    • Descent Demo v3 - adds extra techniques to Demo v2.
    • Bot-on-ball Demo - showcasing a collection of bot-on-ball techniques.
    • Slider Jump Demo - how to make a bot jump over obstacles while it's riding a slider. The technique can also be used to lift a bot up one level.
    @S. Nagy has some good demos of interesting techniques. They're not explained, but pretty easy to understand. If you get stuck on one, just post a request to its thread for some help.

    @cpw has some well documented collections of R-bot-specific tricks that have been discovered thus far:

    Recommendations of individual levels:
    If anyone else has similar tutorials or wants to recommend helpful levels, please feel free to post links to them in this thread. I'll also add them to this posting, so they don't get lost.

    Last updated: 2019-05-24
     
    Last edited: May 23, 2019
    Ginger, Astral_Mage, explorer and 3 others like this.
  2. Sorella M.

    Sorella M. New Member

    Messages:
    18
    Likes Received:
    29
    Joined:
    Aug 12, 2016
    for me @trids tutorials are great inspirations and fun.

    but those cards with helpful spoilers like @mekos "Right moment" work as a tutorial for me too. The difference is, that @meko designed the level and others wrote the spoilers (many thanks to all them involved!!!)

    my question now: am I allowed to name levels here, which because of their design and given spoilers worked to me as a tutorial, without being defined as Tutorial?
     
    Jose Luis Galiano likes this.
  3. meko

    meko Italian Moderator Staff Member

    Messages:
    75
    Levels:
    150
    Albums:
    8
    Likes Received:
    1,312
    Joined:
    Jul 8, 2016
    there are some helpful levels:
    Auto walk of Blue Flame ,
    Gate operator of Ricko,
    Ramp climbing of richardfu_,
    Wire walker of Akira Wong,
    Spirits of richardfu ,
    Mini Pagoda of meko,
    Hercules of richardfu_
     
    Last edited: Aug 18, 2016
    nGord and trids like this.
  4. trids

    trids Well-Known Member

    Messages:
    108
    Levels:
    12
    Albums:
    2
    Likes Received:
    428
    Joined:
    Jun 16, 2016
    ... Yes please! The purpose of this thread is to provide an index to levels that you think might be helpful to other beginners following in your footsteps. Whether they're designed to be challenges or tutorials, either way.

    I personally think it would add some value if you could also mention what it was that you found helpful about a particular level that you're recommending. But there are no rules about that - just think of this as an opportunity to share, and feel free to do it your way.
    :)
     
    nGord likes this.
  5. Sorella M.

    Sorella M. New Member

    Messages:
    18
    Likes Received:
    29
    Joined:
    Aug 12, 2016
    @trids I'm thinking about, how to mention what for me was the learningeffect, because that is sort of probably unwished spoiler?
     
  6. trids

    trids Well-Known Member

    Messages:
    108
    Levels:
    12
    Albums:
    2
    Likes Received:
    428
    Joined:
    Jun 16, 2016
    Perhaps, but since you're mentioning it here, and not in the thread of the actual level itself, I would say that it helps those looking for specific learning experiences (the people arriving at the level via this thread), while preserving the mystery and challenge for those who arrive at the level through other means.
    ;)
     
    Last edited: Aug 21, 2016
    nGord likes this.
  7. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016
    I have discovered a secret about zapper bots in my level " the road to freedom" and also tried to reveal a new way of making B fly in the level "no walking" and yes see the mekorama ether discovered by @getepo(which I rediscovered) at work in the level "patience".......all in my album scary
     
  8. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016
    @Gepeto i finally cracked a large part of the code of the headless bot movement...see the image below
    The Ether block chart Ether chart.jpg
     
  9. Gepeto

    Gepeto MekoStudio Architect, French Moderator Staff Member

    Messages:
    415
    Levels:
    48
    Albums:
    1
    Likes Received:
    2,193
    Joined:
    Jul 7, 2016
    @Scare Crow Thanks for sharing. I have made a table like that too but it seems that we don't have the same results.
    But... I am not sure that's the good thread to discuss on that. I'm gonna open a new thread in the "Bugs and Feature requests" section (even if I don't really think it's a bug). Just the time for me to compile and expose stuffes... :)
     
    Scare Crow likes this.
  10. Frenzies

    Frenzies Administrator Staff Member

    Messages:
    355
    Levels:
    18
    Albums:
    5
    Likes Received:
    1,153
    Joined:
    Jun 15, 2016
    You probably should've posted that in the Bugs and Future Requests subforum. This thread is for tutorials about techniques to play levels, etc. And if you post about making B fly, make the Motor go on the bottom of B. Also don't take credit for being the first to discover it, or describe it as a new glitch. I don't know who originally discovered it, though...

    But don't be discouraged; I'm sure that if you keep trying, you will eventually discover something new. Playing levels would also help, as you get to observe other glitches and gain experience, and so that you won't spend time finding a glitch and find out that someone else already discovered it in the past.
     
    Yogienugr and Scare Crow like this.
  11. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016
    Thank you @Frenzies for the reply. However if you mark my words carefully I only said,"tried to reveal" and not "discovered" so I donot say that only I have discovered a way to make a bot fly.....but i mean that I have just tried to reveal a new way to do so.....:)....forgive me if my words offends you in any way....and again THANK YOU VERY MUCH!!! for posting a reply:):):)
     
    Last edited: Aug 27, 2016
  12. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016
  13. nGord

    nGord Administrator

    Messages:
    523
    Levels:
    7
    Albums:
    4
    Likes Received:
    2,335
    Joined:
    Jul 21, 2016
    @Scare Crow Nice little level, but your question is more about the accuracy of the bug rather than a tutorial. Hence why you should probably start a new thread around it in the Bugs forum. We can then collectively decide whether it's worthy of being called an exploit. After this, your nice level creation could be posted here as a tutorial with all the background information for the learner's benefit.
     
    trids and Scare Crow like this.
  14. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016
    @nGord You are probably right......this is just a presumed explanation....... So sure.....i shall shortly create a new thread for presumed explanations
     
  15. Gepeto

    Gepeto MekoStudio Architect, French Moderator Staff Member

    Messages:
    415
    Levels:
    48
    Albums:
    1
    Likes Received:
    2,193
    Joined:
    Jul 7, 2016
    For another new tutorial master album, here it is from @S. Nagy (you probably didn't missed it as it has flooded the most recent levels page with 8 pages of levels in 50 minutes :D)
     
    trids likes this.
  16. Yogienugr

    Yogienugr Member

    Messages:
    18
    Levels:
    76
    Albums:
    3
    Likes Received:
    62
    Joined:
    Aug 14, 2016
    Maybe its a bug. when you take Motor on the bottom of B, the B will flying. I think it will be interesting when you can still play the game even though the flying conditions. And how to play the Flying B? you can check my level! http://mekoramaforum.com/media/fly-away-tutor.3496/
     
    Scare Crow, nGord and trids like this.
  17. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016
    Yogienugr likes this.
  18. Gepeto

    Gepeto MekoStudio Architect, French Moderator Staff Member

    Messages:
    415
    Levels:
    48
    Albums:
    1
    Likes Received:
    2,193
    Joined:
    Jul 7, 2016
    Sliders can pass through obstacles only if they are not associated with a rail. Until recently I have been tricked by this too. o_O
     
    trids, Scare Crow and Yogienugr like this.
  19. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016
    I am extremely sorry:(...i forgot to mention that:p....and yes another thing if you want to see new exploits still under research see the MEKORAMA EXPLOITS RESEARCH(http://mekoramaforum.com/threads/mekorama-exploits-research.205/)thread under bugs and feature requests
     
    Last edited: Sep 5, 2016
    Gepeto likes this.
  20. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    89
    Joined:
    Jul 18, 2016

Share This Page