1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
cpw

R-bot Tricks Demo IV

Refer to the first three demos for more. :D

R-bot Tricks Demo IV
cpw, Jan 25, 2017
    • cpw
      Fourth demo! Refer to the previous three for more tricks. ;)

      In this demo you’ll learn about:-
      • How to manually bend an R-bot
      • Three ways R can squeeze through a 1-block tunnel
      • Two mechanisms which force R to walk between two grids
      • How to enable R to walk in all (8) directions
      • Ball-on-wedge descent trick
      • Another new way to manipulate R-stopper
      • The Headbanger pushing trick
      • How to jump using an R-bot

      In order of occurrence:

      1. Slippery Ball — Gently push the embedded draggable to the right. The ball would spin and cause R to bend his body.
      First deployed by @Muslim Arizzy in R-Botz Alone, this is a combination of

      2. Rail Ceiling — R steps onto the inset staircases (which lowers his body) and squeezes his head under the rails.
      First posted by @Nick Tesla in Impractical Ways.

      3. Narrow Staircase — Teleport R using the embedded draggable. R then continues to squeeze himself up along the wedges.
      First posted by @Nick Tesla in Impractical Ways. The improved Teleport Button is posted by @cpw here.
      Note that the new teleport button is orientation-specific -- Although it is fully stable, some orientations may not work.

      4. Slider Dive — R steps onto the vertical slider and gets sucked into it. He then dives into the tunnel.
      First discovered by @cpw in Mind Your Head II.
      Note that the slider path is orientation-specific -- Although it is fully stable, some orientations may not work.

      5. Midline Walk
      • Turn the zapper to the left, then drag R to the right. R would continue to move forward, but the zapper (which occupies half a grid) causes R to walk between two grids.
      • You may also skip the zapper switch and simply hold the draggable motor in-between.
      Originally discovered by @cpw in a Cool Kids discussion while @richardfu_ added the door idea, and was subsequently deployed by @Cool_Kids in Free Roam. @Frenzies later came up with a more compact mechanism using a draggable motor only.
      The underground zappers are required to make the stairs walkable.

      6. Eight Directions — Similar to @meko ’s Five Directions, this mechanism uses a draggable pendulum instead of a motor. This enables the draggable to stop at any directions. R then walks diagonally to the opposite grass block.
      Originally developed by @cpw in a Cool Kids discussion, and was subsequently deployed by @Cool_Kids in Free Roam.

      7. Ball-on-wedge descent — R steps onto the wedge and is displaced by the ball. He then continues to walk forward and falls off the wedge. This is a stable variant of the Ball-on-stairs trick from the 2nd Demo.
      First posted by @cpw in this demo.
      The underground zapper is required to make the wedge walkable.

      8. R-stopper (Helper R) — R tries to squeeze himself under the wedge. As he occupies the space underneath, the tall R-bot unfreezes and turns around.
      First posted by @cpw in this demo (in fact it was discovered in the creation process :rolleyes: ).

      9. Headbanger — As the tall R approaches, the sideway motor causes him to bend. He then bangs his head to remove the obstacle.
      First discovered by @Block builder in Tomb of Mr. Ward.

      10. R-bot Jump button — Move B onto Tall R’s head and quickly lift the draggable. B would jump and land on the Win.
      First realized by @Frenzies and is built by @cpw in a Cool Kids discussion, and first published in this demo.
      meko likes this.
    • Rating:
      5/5,
      Block builder
      Wow, cool set of tricks again!

      2. Rail ceiling - Never in my life did I have a need to slow down R. :D
      3. Narrow Staircase - No need to teleport, but that does seem to improve the smoothness.
      5. Midline walk - No need for the initial, vertical zapper. Because of the rotor (which is a nice update on the trick), R does not freeze if you keep the movable halfway in the grid.
      6. Eight directions - I found it a bit difficult to not let R fall in this case, while in @Cool_Kids's Free Roam I had no problems. Not sure why, could be me doing it differently.
      9. Headbanger - Yeeeey, got featured in an R tricks demo. :rolleyes:
      10. R-bot Jump button - Looks really cool!
    • cpw
      @Block builder I also just updated the reference of #10 as it was first noticed by @Frenzies in my legacy first level (Mind Your Head). Then I built it with his idea in mind ;)
    • Rating:
      5/5,
      Chuckthulhu
      Nice demo :rolleyes:
      I'll repeat myself from previous reviews, it's awesome how you can pack so many different tricks in a demo/level and still make it fun.
      This one has it all, fun tricks, good explanations and history! Thanks!
      cpw likes this.
    • Rating:
      5/5,
      Frenzies
      Awesome demo [:rolleyes:]! The explanations and references were very detailed, yet short enough that people won't get bored while reading it; I wonder how long it took you to write that (around 1 hour and 40 minutes :rolleyes:).
      cpw likes this.
    • Rating:
      5/5,
      richardfu_
      Nice water :rolleyes:
      cpw likes this.
    • cpw
      @richardfu_ Finally someone commented on the water! Been adding it since the 1st demo to make it look more appealing. :rolleyes:
    • Block builder
      @cpw Water is so cliché. :rolleyes:
      cpw likes this.
    • Frenzies
      @cpw The water reminds me of @LarsH's Tiles level :rolleyes:
      cpw likes this.
    • PvB
      Nice demo again with new tricks like middline walkerand many more.
      cpw likes this.
    • Frenzies
      @Block builder About R falling on the Eight Directions trick, that happens if you swing the draggable and let it move on its momentum. If you hold it the whole time, R will stay on it.
    • Rating:
      5/5,
      chemi
      Amazing tutorial @cpw, thank you very much!
      cpw likes this.
    • Rating:
      5/5,
      Qudion
      very useful tricks
      cpw likes this.
    • Rating:
      5/5,
      delator77
      Wow, I love these demos:D ... they will surely be more oriented towards the creators but for the players they are also very valuable !!! It is incredible the amount of unusual behaviors of the R that exist in Mekorama .... Also are visually very pleasant demos .... Thanks @cpw ;)
      cpw likes this.
    • Rating:
      5/5,
      CoryBabble
      So many R-bot tricks! Amazing! I particularly like the "dive" over the sliders.:D
      cpw likes this.
    There are no comments to display.
  • Album:
    More R-bot Tricks
    Uploaded By:
    cpw
    Date:
    Jan 25, 2017
    View Count:
    1,528
    Comment Count:
    16

    EXIF Data

    File Size:
    249.9 KB
    Mime Type:
    image/jpeg
    Width:
    732px
    Height:
    1024px
    Date / Time:
    2017:01:25 15:07:07
     

    Note: EXIF data is stored on valid file types when a photo is uploaded. The photo may have been manipulated since upload (rotated, flipped, cropped etc).