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Tips Design Lesson

Discussion in 'Level Creation Help' started by Don G Rowe, Sep 1, 2017.

  1. Don G Rowe

    Don G Rowe Well-Known Member

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    Lots of newbies coming on board every day, so I thought I'd cook up a level that shows a few common design/play tricks and illustrates some pointers.

    The lesson consists of the card image and a solution video.
    [​IMG]

    In the video, here's what you'll see:

    0:01 - 0:24 This shows how putting in sliders with draggables that reach the ground can be exploited as shortcuts using an AutoPilot trick. Note how B can climb up on, and fall to the ground from the slider.

    0:33 - 0:43 This is a Hercules Push, which lets B push free moving objects using a variation of AutoPilot. The slider is raised to a higher level. A reachable block is tapped, but before B starts moving, the slider is quickly snapped back down. B continues on as if trying to reach the block tapped on the higher level.

    The block he pushes is movable because a motor is attached, but the axle is not anchored to another block. This is the preferred way of making moveable objects in your levels (instead of using free draggables which can be used to cheat.)

    0:56 - 1:06 The dreaded and mostly despised "Tripping on Air" (ToA) exploit. I've included it here as a cautionary demonstration of what can happen when you leave an open ledge above a pathway to the win. Generally to be avoided as a designed part of a path (you'll see how even I have trouble executing it, and I've done it a lot), but if you do use it, the video shows the recommended block configuration to alert players that it's okay.

    1:09 - 1:13 The increasingly common and more generally accepted "Springboard Stair" trick. Stand B on a stair, then quickly tap the block behind and in front of the stair to execute the jump.

    1:24 - 1:28 The "Ball Traverse", showing how B can use AutoPilot to cross over a gap after knocking down a ball.

    1:34 - END "Side Stair Step" (SSS). A variation on Springboard Stair that lets B move laterally to an otherwise unreachable block. Stand B on the stair above the target block, tap the stair below, then the target block. Again as you'll see, this one's a bit difficult to execute.
     
    Last edited: Sep 1, 2017
    BangTe, Frince, SinisterMind and 9 others like this.
  2. mothproof

    mothproof Active Member

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    Wish Mekorama has an indexing function so we can arrange resource cards such as this and also separate them from the game cards.
    Thanks for this, @Don G Rowe
     
  3. D.S.Masters

    D.S.Masters Well-Known Member

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    I think there's a Tutorials category for levels... and if not, there should be.
     
  4. Don G Rowe

    Don G Rowe Well-Known Member

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    There is, but it was grayed out for me, or I would have chosen it.
     
  5. D.S.Masters

    D.S.Masters Well-Known Member

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    It's not just newbies who make some of these mistakes... I seem to remember that your first version of "Butterfly FX" had a ToA right at the beginning. ;) Fortunately, most people don't seem to mind if you politely point out a mistake or a trick that wasn't intended.

    As far as I know, just about every trick / exploit is a variation of the autopilot 'bug'... climbing on a draggable, falling down because you move a draggable, boogie bot / claustrophobia, hercules push, crossing a trench because a ball temporarily made a path (though I wouldn't count ball walking among exploits), ToA, ramp climbing, springboard stairs, side step stairs... probably others I can't remember right now. About the only one that I can think of that isn't autopilot is that sentry / teleport thing that @vince did in his level "High End"... that one's just magic.
     
    Don G Rowe likes this.
  6. mothproof

    mothproof Active Member

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    Oh, I meant in the game itself.
     
  7. D.S.Masters

    D.S.Masters Well-Known Member

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    Nope, the game itself doesn't rate or classify levels... it's just Mekorama.
     
    Źàiď likes this.
  8. Don G Rowe

    Don G Rowe Well-Known Member

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    I've set
    I've set up my Gallery for this.
     
  9. mothproof

    mothproof Active Member

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    @Don G Rowe and Ive just watched the accompanying video. Wow, so many things I'm learning only now. No wonder I get stuck and give up on some of your levels.
    Thanks again for taking time to create that tutorial.
     
  10. EL797

    EL797 Well-Known Member

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    Almost all tricks are in this level. Thanks @Don G Rowe!
     
  11. Don G Rowe

    Don G Rowe Well-Known Member

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    You're welcome. I tried to include the most common ones.
     
    EL797 likes this.
  12. BangTe

    BangTe Active Member

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    Many Tricks. Wow :D nice educated level
    Many trick woww. Nice educated level. Thanks:D
     

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