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General Help Mekorama Tips and Strategy for solving puzzles

Discussion in 'Level Play Help' started by HaseebDemon, Apr 8, 2020.

  1. HaseebDemon

    HaseebDemon Well-Known Member

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    Martin Magni has created a new game for Android and iOS devices called Mekorama, where the goal is to guide a tiny robot through 50 mechanical dioramas, thus the name of the game. Magni says that the game’s features include collectible level cards, “charming” robots, a diorama maker for you to create your own levels, and “relaxing” gameplay. How relaxing is it? If you can solve the puzzles quickly enough, then we’d tend to agree with him. But what if you can’t?

    That’s where we come in, as you’re probably wondering how you can solve the puzzles in this game and figure out what your robot needs to do in order to complete them. So if you’re stuck at some point in the game, we recommend that you should read these Mekorama tips, tricks strategy guide. Not only will we be giving you some general tips and tricks for the game.

    1) Introduction to Mekorama

    https://mekoramaforum.com/threads/everything-you-have-always-wanted-to-know-about-mekorama.287/

    2. Beginner Tips- Where Do You Start Out?

    The first thing we believe you should do in the game is to turn the “free camera” option on. We suggest doing so on the fifth screen. With this feature off, you’ll only be able to rotate things 90 degrees at a time on the diorama, making it hard for you to see certain parts of the puzzle.
    Next, make sure you’re aiming carefully when dealing with those small cubes with tiny gaps. If you overshoot in those areas, you’ll likely fall off the diorama and won’t be able to get back up. You don’t want that to happen, as it would mean starting the level back at square one. Keep those two basic things in mind each time you play Mekorama.

    3. How To Deal With Rotating Components

    Those rotating components may throw you off, both literally and figuratively. So how do you handle these parts? If you see a rotating component, try balancing yourself on top of it at various angles, and doing so while it’s spinning. Move as gingerly as possible, though keep in mind that you will, at some point, fall off the component. Basically, those components are mostly there to help you get to a steady platform.

    4. Use Context Clues

    Stuck and unable to come up with a solution? Magni suggests that it might be a good idea to think out of the box – specifically, he means looking at the name of the level, as that might give you some clues as to how you should go about solving it. You also might not want to overthink things if you’re in an area that’s difficult to see. Magni says that there’s a good chance it was meant to be that way, and looking harder into that hard-to-see area won’t help your cause at all.

    5. You Can Keep On Going Even
    If You Can’t See The Entire Path Sometimes, the path you’re on will be hidden or obscured in some way or another. But as long as you aren’t dealing with any obstacles in the way that aren’t visible, you can tap the available blocks on the path, allowing your robot to keep on pushing forward to the block they should be on.

    6. Work Backwards Before Solving The Mazes
    You will eventually encounter some difficult levels where you have to work your way through a maze. But before starting those levels, you might want to try to work backward – look at the maze and trace your path backward, preferably until you make your way to the start. But as long as you’re able to cover a lot of ground, you can get a good idea of where to go from the starting point.

    7. Tap Around The Blocks If You Find Yourself Stuck
    In other cases, you might not have a clear answer as to where you should be going in order to solve the puzzle, then try tapping around the blocks. If you see a circle after tapping, that means you can open them, and if you see a red “X,” that means you should do the opposite and avoid them. Your robot will make its way to the open blocks, thus giving you an idea of how and where you should be moving next.

    8. How To Make Your Own Levels

    Going back to the tips that Magni himself had suggested for gamers, let’s move on to some tips on how to create your own Mekorama levels. He suggests that players should think of a good mechanic, or gimmick for a level when starting out. That could mean creating something simple – he says “as simple as possible” – so you can test it out with little hassle. And if those tests go well, you can then elaborate on it and take it from there. You should also be sure that the parts of the level where the player must tap are easy to access. You don’t want to create a level that’s literally wall-to-wall; Magni suggests creating levels focusing on a central pillar. Lastly, the exit button will work for all objects, and not just robots.

    9. Miscellaneous Tips
    Want more tips from the man who made this game? According to Magni, staying one square away from the Zappers is a good way to stay safe from danger. He also notes that red bots always move 90 degrees right, which should give you all the insight you need about those robots.

    10. More tricks and tips

    Play and finish the first 50 levels in order to learn more. these 50 basics level will help you understand the basics of the game.


    There are many tutorials and helpful levels created by some good creators. Download them from these posts:

    Tutorials and helpful levels by trids

    Download and Play these levels, learn and understand how to do these tricks while playing and how to find them in levels to solve puzzles!

    11. How to get ideas and create levels?

    Here's a good example of creating a level with a creative process from a good creator
    https://mekoramaforum.com/threads/my-creative-process-with-example.1085/

    12. If you're stuck within solving the puzzle level from a creator on this forum!

    Mostly, authors of levels create spoilers in the comment section you can open them too see which tricks are used or maybe some time authors of these levels post hints and Also, the solution video of the level if you're stuck! and after watching hints or video. you can keep going or you will learn anything from it and you'll not miss it next time.

    13. More about mekorama outside of this forum
    You can visit here to see more about mekorama outside of this forum
    https://mekoramaforum.com/threads/mekorama-beyond-this-forum.662/

    14. Mechanisms for your levels (If you want to create a level)
    https://mekoramaforum.com/threads/sharing-new-and-old-mechanisms.220

    15. Good Level Creator Website for Mekorama (Mekostudio 3D Bulider)
    https://mekostudio.com/3dbuilder/



    (Some of this are copied from outside of this but they are good tricks and tips for beginners so had to post this)

    Thanks :D

    Hope it helps :D
     
    Steelstorm, BLR, M.Irsyad.S and 7 others like this.
  2. mothproof

    mothproof Well-Known Member

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    Thanks for this. Number 6 is especially helpful for beginners and turning on the free camera too.
    The whole article is like a "welcome to the forum" care package/instruction manual.
    This should be a pinned post :)
     
    HaseebDemon and nGord like this.
  3. Riyanda Ahyaritama

    Riyanda Ahyaritama Well-Known Member

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    Nice tips, especially for new players, I hope this thread can help new player, and motivate them to make a new level:)
     
  4. BLR

    BLR Famous Member

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    Very nice tips. It very helpful, especially for new players:thumbsup:
     
  5. Chris Hester

    Chris Hester Famous Member

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    What is the free camera? Was it made permanent?

    My tips:
    1. On games where you have to move fast right at the start to avoid zappers, pause the game as soon as it starts. You can then spin round to get a better view. I found a level where this was essential!
    2. If a level features a rotating motor that makes an irritating sound, again just pause the game. When you resume play, the sound is gone!
     
    my imagination likes this.

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