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Tips My creative process (with example)

Discussion in 'Level Creation Help' started by Meko Guy, Jan 16, 2020.

  1. Meko Guy

    Meko Guy Well-Known Member

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    I've been asked a few times now: "How do you create levels?"

    Here's my level building method: Whenever I have an idea for a move, I build it into a new card or alongside a previously built move already stored away. If I build a new move alongside a previous one, I don't necessarily link them - I simply use the card to store my ideas. After I have about three or four ideas that require the same bots, I then see if I can put them together to build a full level.

    So here's an actual level being created: I have three moves on one card. By changing B's starting position, I can experiment with each of the three moves. Three different starting positions leads to saving three new cards (one with B in each spot). The goal is to get B and/or R to the brick section.

    Here are the cards:

    [​IMG]
    [​IMG]
    [​IMG]

    You can play each section.

    So in order to build a full level, I'll attempt to merge these ideas. If successful, super, but many times the sections don't fit well so I'll wait until I have more ideas.

    Here's my new level, but in a rough state. It's the three sections merged together into a level with game play and interaction between the sections.
    [​IMG]

    Were you able to see each of the three sections?

    You'll note that I switched R out with P as that fit the level better. I started with the rotor ball drop as it has the most risk of failure. If the ball doesn't go in the hole or B doesn't make it across then you can restart without repeating too much.

    So after lots of testing for game play, problems, instabilities, shortcuts, etc, I'll fill in the card, add colour and set it aside for about one week and replay the card to see how it works – I may see another way or a way to bypass an area. If all goes well, then it will go into the queue for posting. About three days before posting, I make the solution video and any other changes that may arise.

    Here's the finished and posted card.

    [​IMG]

    You'll see a huge difference between the rough card and the finished one, but all three sections are still there just merged and integrated for a full game play card.

    Thanks for reading – any thoughts?
     
    Last edited by a moderator: Jan 16, 2020
  2. Anomynous

    Anomynous Active Member

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    ♥️Wow.. I wanna say thanks 4 this brief wonderful informational and inspiring tips and ways on how to create a perfect level:thumbsup::thumbsup::thumbsup: i think it's going to be very very helpful to me.. thabks again♥️✨
     
  3. Ray Aznable

    Ray Aznable Well-Known Member

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    ...
    wow great.
    u post it in forum thread.
    so everyone can learn ur step by step making process.

    nice...
    my mentor of mekorama.
     
    Źàiď and Meko Guy like this.
  4. Meko Guy

    Meko Guy Well-Known Member

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    @Anomynous -
    Turns out the level wasn't perfect at all as many players found shortcuts with it and I believe I needed three reposts to clean them all up. The point is there though so I hope it helps you.
     
    Anomynous likes this.
  5. Ray Aznable

    Ray Aznable Well-Known Member

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    u recreate "blocked path" map become simplier than before
     
  6. Meko Guy

    Meko Guy Well-Known Member

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    @Ray Aznable - Yes - "Blocked Path' was the finally level but there were issues with it so the card above looks much easier as there are shortcuts.
     
  7. Ray Aznable

    Ray Aznable Well-Known Member

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    was discussing long enough with u about shortcut from that blocked path map,

    its located at the fence slider,
    which people can easily acces there with B "without need" to reach top floor, then falldown using rotor, land on wedge, finally autopilot to go up on the slider with fence.

    i wish my phone isnt lame so i could demonstrate with video,

    my english so limited, causing me cant fully tell u what i mean.

    ...
    aside from that issue...

    this thread is the best for everyone who dont know what to do to make a good level.

    explaining with demo to make us easier to have visualization,

    u set several parts of different gameplay,
    demonstrated by example cards (1 , 2 , 3)

    then combine them into one as shown in final result card (combined)
     
    Last edited by a moderator: Feb 13, 2020
  8. Meko Guy

    Meko Guy Well-Known Member

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    It works for me. :thumbsup:
     
  9. HaseebDemon

    HaseebDemon Active Member

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    A creative way to create a level like that but it needs time too like adding too many ideas in a single card and trying to combine them also with different starting positions is a nice idea!

    I always thought that how these players create such good levels then I started exploring out a single move in different ways also sometimes reversing the move! This leads me to a new move to add on my levels also the tricks in mekorama like autopilot and other tricks help to create and to explore moves easily.

    Otherwise a nice idea with a good concept to create levels.
    Also, this will help beginner players who just joined and started creating levels.
     
    Meko Guy likes this.

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