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Recommendations Levels good enough to tweak

Discussion in 'Notable Levels and Other Cards' started by cimarronline, Apr 30, 2019.

  1. Don G Rowe

    Don G Rowe Famous Member

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    I am, as always, honored and happy to have struck a spark. This is a really good variation (I had to revisit the original myself for comparison :rolleyes:) , and the all-stone build resembles Chaos Control's predecessor, Temple of Chaos. I'm glad the Forum alerts me when you've done these, they are always fun to experience. :thumbsup:
     
  2. delator77

    delator77 Well-Known Member

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    Excellent...As my B didn't jump so far(the rotor step,near the end),my B did an mid air tap when B was flying & reached the last zone!Oooouuu yeahhhh!:rotf:
     
    cimarronline and Don G Rowe like this.
  3. cimarronline

    cimarronline Well-Known Member

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    Yesterday I took another look at the impressive Tower Bridge by @rafa0. (I previously worked on another good one of his.) I'd admired its architecture before, but as some players pointed out, it doesn't have much gameplay. I wanted to do something with that beautiful bridge! Some ideas started coming, and I think the result is pretty surprising and fun. It uses a special mekostudio block that some players might not be familiar with, but I hope it can be figured out by trying things...

    (Solution video here)

    [​IMG]
     
    Last edited: Aug 18, 2020
  4. cimarronline

    cimarronline Well-Known Member

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    Yesterday I found out that mekostudio can move all the blocks of a level at once. That prompted me to take another look at an old favorite, The Daltons II by @Block builder. Great round-em-up story and fun puzzle, one I play over and over (and my son loves it too). There's sometimes spinning balls, though, that can cause instabilities. So I raised the whole level up and put wedges under those balls. More space also allowed me to try a different, funny way for R and Z to escape the level.

    And with many replays, I had noticed that once in a while the tallest Dalton would take a right coming down out of the saloon (and possibly escape!). That was more fun, so I used @vince's knowledge on the behavior to make it so tall Dalton almost always tries that escape. Getting him back in line is wild and fun, too.

    (Solution video here)

    [​IMG]
     
    vince and nGord like this.
  5. cimarronline

    cimarronline Well-Known Member

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    ToVo's recent departure reminded me of ToVo's Escape by @ViChyavln. A very charming and fun little level. I wondered if I could do something special for the occasion, maybe make the ending a little more dramatic? The result is pretty surprising and fun, I think. Special thanks to @Martin Magni for... you'll see.

    (Solution video here, with alternate ending added)

    [​IMG]

    [​IMG]
     
    delator77 likes this.
  6. delator77

    delator77 Well-Known Member

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    Ooohhh @ToVo has gone...very polite creator & player:(...but,the show must go on right?:rolleyes: Later,I'll try it:sneaky:
     
    cimarronline likes this.
  7. delator77

    delator77 Well-Known Member

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    Very well done! ;)
     
    cimarronline likes this.
  8. cimarronline

    cimarronline Well-Known Member

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    I recently discovered a magical little world in The Deep 4Kids by @Chuckthulhu. Well-conceived and great looking, with some fun surprises. It was designed to be easy for kids, so I wondered if I could make it a little more challenging (like I did with another great level by Chuck). I think the result keeps the feel of adventure and mystery:

    (Solution video here)

    [​IMG]
     
    Helena and delator77 like this.
  9. cimarronline

    cimarronline Well-Known Member

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    Recently I saw a really great Escher-esque design in EASYLUSSION by @Electro wolf. Interesting start, too. The free draggable in it made shortcuts pretty easy, but it gave me some ideas for a more challenging puzzle. Despite the simplicity, I had to work pretty hard on it, since there's not many places to hide things. And I think I prevented all the shortcuts (even with the pause and rotate technique that Electro wolf discovered).

    (Solution video here)

    [​IMG]
     
    Last edited: Aug 26, 2020
  10. Ray Aznable

    Ray Aznable Famous Member

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    not so far different with original one,
    such as the autofalling budgeable at corner
    in beginning. what makes it better than original
    although even if the steps are still so few are :
    1. level cant be solved by free object
    2. B must do autopilot + claustrophobia
    in order to reach top floor. and free object
    is used as B's footing to give more passage
    to trigger claustro-matic.

    EDIT : my reply is harder. please follow
    video solution provided by @cimarronline
    for easier and more stable solution.
     
    Last edited: Aug 26, 2020
    cimarronline likes this.
  11. Electro wolf

    Electro wolf Member

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    Ooh this level gameplay and looks are great I've been tryn' to make a meko studio level.
     
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  12. cimarronline

    cimarronline Well-Known Member

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    I liked the originality and surreal feel of Complicated, by @Buchman001. It was over too soon for me. So to fool around in that odd, fun world longer, I tried expanding on the puzzle. Even found a few little tricks to do. And lifted it all up one block, to avoid shortcuts.

    (Solution video here)

    [​IMG]
     
  13. cimarronline

    cimarronline Well-Known Member

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    @Fendi Rahardian just made me laugh with a funny little kids level, Pool Ball. I wondered what B would look like bouncing on those balls, so here's my version:

    [​IMG]

    [​IMG]
     
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  14. delator77

    delator77 Well-Known Member

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    Jajaja,done! My B jumped onto the ball to the win:rotf::rotf::rotf:... more gameplay,so more FUN...Btw,previously I got the extra point sending happily B to the infinite white space :sneaky:
     
    Fendi Rahardian and cimarronline like this.
  15. cimarronline

    cimarronline Well-Known Member

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    The other day I noticed an attractive, unique diagonal design in 45Angle Demo, by @Lang Tao Jin. The boogie bot moves were too difficult for me, though. So I tried to make the puzzle a bit easier, but still tricky. No boogying required in this one.

    (Solution video here)

    [​IMG]
     
  16. Ray Aznable

    Ray Aznable Famous Member

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    more friendly version...
     
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  17. cimarronline

    cimarronline Well-Known Member

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    A while back I noticed the innovative Maker Space, by @mik (his remake of the original level 50). Surprising and fun, though pretty unstable. That's unavoidable, I think, given its crazy mechanism. So I thought I'd try to do something a little different with it. This is really just a design challenge for me, and funny to watch, like the original Maker Space. (It's more fun if you haven't seen mik's version before.)

    [​IMG]
     
  18. cimarronline

    cimarronline Well-Known Member

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    I've admired @Chuckthulhu's The Cave 4Kids for a while. Great, fun little Batman tribute. But it's over so quickly. Then a few days ago I had a couple ideas to add to it. Still easy, maybe good for bigger kids (like me):

    B Wayne drops into the Bat Cave to take his newest invention out for a test flight. Just remember to disable the security device...

    (Solution video here)

    [​IMG]
     
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  19. cimarronline

    cimarronline Well-Known Member

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    I recently saw another good level by @Lang Tao Jin, Parkour Mountain. Very attractive with a winding path, and fun tricky jumps. I couldn't manage the boogie bot moves, though, so I tried replacing those with other tricks. And then I added a few extra "parkour" moves.

    (Solution video here)

    [​IMG]
     
    Lang Tao Jin likes this.
  20. Lang Tao Jin

    Lang Tao Jin Active Member

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    I like the rotate of the draggble,very intersting,thanks;)
     
    cimarronline likes this.

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