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Let's Discuss Levels good enough to tweak

Discussion in 'Level Creation Help' started by cimarronline, Apr 30, 2019.

  1. cimarronline

    cimarronline Active Member

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    I was very impressed with the simple design and wonderful mechanism of The Safe, by @zax2002. But I wanted a little more when you get the safe open. So I added a surprise inside, and I made the clue on the back a little more interesting. It has more of an overall theme now; I call it "Safe":

    (Here's a solution video. It's not really needed, but I like watching it.)

    [​IMG]
     
    Źàiď likes this.
  2. cimarronline

    cimarronline Active Member

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    I was surprised and intrigued by the beautiful and innovative design of Dark Side of the Moon, by @MScript. The puzzle inside had a lot of shortcuts, though. So I tried filling the moon with an attractive and more challenging puzzle, and I was happy with how it came out (thanks to @ridgerunner for help finding shortcuts!):

    (Solution video here.)

    [​IMG]
     
    Last edited: Oct 4, 2019
  3. cimarronline

    cimarronline Active Member

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    Earthquake, by @geniorobin, offers a great play environment and story, and is just so original. I wondered if I could make it a little more challenging, though. And it ran a little slowly on my device because of all the moving parts. So I investigated, and found I could remove over 100 sliders underneath and still get the great moving effect. And I broke up the floor a little and added some overhead pipes to provide more challenge getting everyone out.

    (Here's a video of the new gameplay.)

    [​IMG]
     
    Źàiď likes this.
  4. cimarronline

    cimarronline Active Member

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    I really loved the mysterious and magical Mirror, Mirror by @Ludo Friend. It made me wonder, though, if it would be possible to introduce more gameplay without ruining the wonderful effect. So I moved things around a little and made other things moveable (still mostly hidden like the original). Then I had the idea of B seeing something in the mirror that shouldn't be there, and going through to put it away. I think the result is pretty fun:

    (Solution video here, though it's more fun to explore first...)

    [​IMG]
     
    Źàiď and DDD like this.
  5. cimarronline

    cimarronline Active Member

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    Like many people, I was very impressed by the imaginative and beautiful architecture of Hogwarts by @meko. I love little worlds like that one. In the puzzle, he limited himself by not using sliders or tricks. That made me wonder what it could be like if those were used. So I edited the puzzle, expanding into some of the unused spaces, adding tricks, and even including a moving staircase (as suggested in the comments). A few new surprises as well. I'm very happy with the result, a little more challenging, while keeping the original magic:

    (Here's a solution video.)

    [​IMG]
     
    meko and Źàiď like this.
  6. cimarronline

    cimarronline Active Member

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    I really like the design and humor of Easter Island by @Jim. The gameplay is simple and short, though, once the hidden parts are found. So to give me a reason to hang around on the island longer, I started expanding the puzzle. The result is pretty good, I think, with a surprise or two ("Moai" are the stone figures on Easter Island):

    (Solution video here.)

    [​IMG]
     
  7. cimarronline

    cimarronline Active Member

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    I was impressed by the atmosphere and great looking ship in Nautilus by @stefanovime. He made it for kids, though, so the gameplay is pretty limited. I wondered if I could make it more challenging so B could explore underwater longer. As I experimented with the many Rs, I thought of making the gameplay random, so no two solutions would be exactly the same (I like those). So it's pretty simple to figure out what to do, but tricky to use the wandering Rs to help you. I think it's pretty funny and fun:

    [​IMG]
     
  8. cimarronline

    cimarronline Active Member

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    When I was tried Special Agent 4 by @乌鸦嘴, I was amazed by B's magic climbing! But that was about all I could figure out in that level, unfortunately. So I decided to try to build on those "magic" parts. (It uses a kind of sliderless autopilot, with another path hidden below. I've seen a simpler version of the trick recently, in the ramp climb of this level.) I thought I'd add some of the "dark magic" that @vince figured out, such as in Dagobah (and explained here). It added up to an exciting adventure, I think, helping R escape. Can R leave quietly enough to avoid waking Z?

    For the "magic" climbing, put B on the metal step, then tap the metal block nearby.

    I think one important difference with the magic climbing here is the use of the metal stair. In other uses of it (like the example I mentioned above), you have to tap as B is climbing the stair. But with the metal stair, B bobs up and down on it. So B can be stationary on the stair and then a tap on the "destination" block gets B climbing.

    (Solution video here.)

    [​IMG]
     
    Last edited: Nov 9, 2019 at 2:28 PM
    Źàiď likes this.

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