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Recommendations Levels good enough to tweak

Discussion in 'Notable Levels and Other Cards' started by cimarronline, Apr 30, 2019.

  1. cimarronline

    cimarronline Well-Known Member

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    I was very impressed with the simple design and wonderful mechanism of The Safe, by @zax2002. But I wanted a little more when you get the safe open. So I added a surprise inside, and I made the clue on the back a little more interesting. It has more of an overall theme now; I call it "Safe":

    (Here's a solution video. It's not really needed, but I like watching it.)

    [​IMG]
     
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  2. cimarronline

    cimarronline Well-Known Member

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    I was surprised and intrigued by the beautiful and innovative design of Dark Side of the Moon, by @MScript. The puzzle inside had a lot of shortcuts, though. So I tried filling the moon with an attractive and more challenging puzzle, and I was happy with how it came out (thanks to @ridgerunner for help finding shortcuts!):

    (Solution video here.)

    [​IMG]
     
    Last edited: Oct 4, 2019
    d'SUKI and Ray Aznable like this.
  3. cimarronline

    cimarronline Well-Known Member

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    Earthquake, by @geniorobin, offers a great play environment and story, and is just so original. I wondered if I could make it a little more challenging, though. And it ran a little slowly on my device because of all the moving parts. So I investigated, and found I could remove over 100 sliders underneath and still get the great moving effect. And I broke up the floor a little and added some overhead pipes to provide more challenge getting everyone out.

    (Here's a video of the new gameplay.)

    [​IMG]
     
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  4. cimarronline

    cimarronline Well-Known Member

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    I really loved the mysterious and magical Mirror, Mirror by @Ludo Friend. It made me wonder, though, if it would be possible to introduce more gameplay without ruining the wonderful effect. So I moved things around a little and made other things moveable (still mostly hidden like the original). Then I had the idea of B seeing something in the mirror that shouldn't be there, and going through to put it away. I think the result is pretty fun:

    (Solution video here, though it's more fun to explore first...)

    [​IMG]
     
    Helena, Ray Aznable, BangTe and 2 others like this.
  5. cimarronline

    cimarronline Well-Known Member

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    Like many people, I was very impressed by the imaginative and beautiful architecture of Hogwarts by @meko. I love little worlds like that one. In the puzzle, he limited himself by not using sliders or tricks. That made me wonder what it could be like if those were used. So I edited the puzzle, expanding into some of the unused spaces, adding tricks, and even including a moving staircase (as suggested in the comments). A few new surprises as well. I'm very happy with the result, a little more challenging, while keeping the original magic:

    (Here's a solution video.)

    [​IMG]
     
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  6. cimarronline

    cimarronline Well-Known Member

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    I really like the design and humor of Easter Island by @Jim. The gameplay is simple and short, though, once the hidden parts are found. So to give me a reason to hang around on the island longer, I started expanding the puzzle. The result is pretty good, I think, with a surprise or two ("Moai" are the stone figures on Easter Island):

    (Solution video here.)

    [​IMG]
     
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  7. cimarronline

    cimarronline Well-Known Member

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    I was impressed by the atmosphere and great looking ship in Nautilus by @stefanovime. He made it for kids, though, so the gameplay is pretty limited. I wondered if I could make it more challenging so B could explore underwater longer. As I experimented with the many Rs, I thought of making the gameplay random, so no two solutions would be exactly the same (I like those). So it's pretty simple to figure out what to do, but tricky to use the wandering Rs to help you. I think it's pretty funny and fun:

    [​IMG]
     
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  8. cimarronline

    cimarronline Well-Known Member

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    When I was tried Special Agent 4 by @935, I was amazed by B's magic climbing! But that was about all I could figure out in that level, unfortunately. So I decided to try to build on those "magic" parts. (It uses a kind of sliderless autopilot, with another path hidden below. I've seen a simpler version of the trick recently, in the ramp climb of this level.) I thought I'd add some of the "dark magic" that @vince figured out, such as in Dagobah (and explained here). It added up to an exciting adventure, I think, helping R escape. Can R leave quietly enough to avoid waking Z?

    For the "magic" climbing, put B on the metal step, then tap the metal block nearby. (Newer versions of Mekorama might require SBS move to get from metal step to metal block.)

    I think one important difference with the magic climbing here is the use of the metal stair. In other uses of it (like the example I mentioned above), you have to tap as B is climbing the stair. But with the metal stair, B bobs up and down on it. So B can be stationary on the stair and then a tap on the "destination" block gets B climbing. (In newer versions, B no longer bobs on metal steps.)

    (Solution video here.)

    [​IMG]
     
    Last edited: Dec 13, 2020
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  9. cimarronline

    cimarronline Well-Known Member

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    Here's a level I posted a while ago, but it fits here because it's actually an edit of R.I.P. by @lichtfuerlau. And now I've tweaked it some more to prevent a ToA shortcut. The original made me laugh and got me thinking of other ways to use the great concept. So here's my version:

    [​IMG]
     
    Last edited: Oct 25, 2020
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  10. cimarronline

    cimarronline Well-Known Member

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    I got inspired again recently by an interesting level by @rafa0, Prisión castillo. A well-designed little world, with fun mechanisms. As someone commented, the gameplay is a little short so I thought about making it more challenging. I also like prison breaks (see here and here), so that got me wondering if B could actually get out!

    Sorry if the ending is too hidden; the idea was just too appealing to pass up...

    (Solution video here.)

    [​IMG]
     
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  11. cimarronline

    cimarronline Well-Known Member

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    When I saw Small Palace, by @Helena, I was struck by the exquisite architecture. But I couldn't get very far with the puzzle. The beauty of the structure inspired me, though, with an idea for a new puzzle. The ending looks risky but I had to try it (and I like what it suggests). This is the longest and most difficult one I've made so far.

    (Solution video here.)

    [​IMG]

    I also made a card all set up to play the ending, in case anyone wants to try that part again. The stacking move was borrowed from a level by @Cuahtla.
     
    Last edited: May 18, 2020
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  12. Don G Rowe

    Don G Rowe Famous Member

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    That is @Block builder worthy. Thanks for doing the palace justice. 5 easy to award stars. :thumbsup:
     
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  13. cimarronline

    cimarronline Well-Known Member

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    Some recent rocket-themed levels (and the SpaceX launch coming up!) got me looking at my old rocket level, Liftoff. I've learned a few things since I made that one, so I started tweaking under the hood, making a couple things work better and faster, and simplifying. Then I had an idea to make it a little more puzzling. I think it's an improvement (see hints below):

    [​IMG]

    The weather looks good for the launch. Now if astronaut B can just remember the access code to the base...

    The security device resists repeated guesses. If you enter the code and the door doesn't drop open within about ten seconds, you need to restart the level. Guessing the code is not necessary (if you can figure out the hint in the level).

    While the scientists bump heads over the last few details, B takes one last look around before suiting up to leave earth. After all, there's no guarantee that he will return. Will he decide to go or not?

    Thanks to my five-year-old son for the idea for this level (and a lot of design advice). Thanks also to @vince for the idea for the hint.
     
    Last edited: May 29, 2020
  14. mothproof

    mothproof Well-Known Member

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    I love this level too. So classic. Thanks for the tweak.
     
    Last edited: Jun 11, 2020
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  15. cimarronline

    cimarronline Well-Known Member

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    I've admired @Chuckthulhu's magical Eiffel tower for a while. But yesterday I read a comment about the crowds of tourists at the Eiffel tower, and that gave me an idea. The original was made for kids, so it was pretty short and easy. I added some more challenging gameplay (and the lack of social distancing) but the magnificent architecture is all Chuck's.

    (Solution video here)

    [​IMG]
     
    Last edited: Jun 14, 2020
  16. cimarronline

    cimarronline Well-Known Member

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    When I saw Ball Factory recently, by @jomarama, I was impressed by the amazing mechanisms and had fun watching the constant action. Some other admiring players commented that they'd like more gameplay to enjoy the scenery longer. So I gave it a shot, just for fun. The first part is wild and unpredictable, but when I saw it was possible, I couldn't pass it up. I think the result is pretty fun:

    (Solution video here)

    [​IMG]
     
  17. delator77

    delator77 Well-Known Member

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    Hi my friend! Wow,now is a challenging level,you gave a very FUN gameplay :sneaky: Thanks for that:rolleyes:
     
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  18. mothproof

    mothproof Well-Known Member

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    Noice! Im gonna try it now.. :)
    Edit: Love it. The mechanism can be better appreciated now. B waddled into the rotors and I thought messed up the ball lineup, but the original level had a pileup of balls too.. And Im almost at the finish line, but got stuck at the double stairs at the last stretch. Lol
    Edit: Got it! That was fun. :)
     
    Last edited: Jun 25, 2020
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  19. cimarronline

    cimarronline Well-Known Member

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    Ray Aznable likes this.
  20. Ray Aznable

    Ray Aznable Indonesian Language Helper

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    @cimarronline
    20200715_021508.jpg
    Im still in the process of solving.

    btw,
    If I may, i want to share too,
    a remodelled level in here,
    since no one will notice it after i post it
    in comment section...
    last level from @Star Penguin ,
    I added alot of tunnels at unused spot corners,
    and some parts to prevent any kind of shortcuts,
    without changing the main idea which is
    this level supposed to has no bug factor at all...
    End of the Path remodelled.png
     
    Last edited: Jul 15, 2020
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