1. Psst! We just published some cool documents with tons of tips and secrets about both this forum and Mekorama. Whether you're just visiting, a new member, or have been with us for a while, we're sure you'll find them useful. So far we have Welcome_to_MekoramaForum.pdf, Introduction_to_Mekorama.pdf, and How_to_Share_a_Mekorama_Level.pdf. Find them all in this forum thread:

    Everything you have always wanted to know about Mekorama

    Dismiss Notice
  2. Hi. This yellow notice is called a system notice. You can click on the tab of each (at the bottom right) to stop and read them. They can also be dismissed by clicking on the 'X' (in the top right corner). From time to time we may refresh them (make them visible again) as a reminder to all the members. And if you ever want to read one that has been dismissed, you can do so via this thread in the Announcements forum. Thank you for respecting them!
    Dismiss Notice

Let's Discuss Levels good enough to tweak

Discussion in 'Level Creation Help' started by cimarronline, Apr 30, 2019.

  1. cimarronline

    cimarronline Member

    Messages:
    13
    Levels:
    3
    Albums:
    1
    Likes Received:
    40
    Joined:
    Feb 19, 2019
    When I discovered the amazing mekostudio tool, I started playing with it by making small adjustments to levels I really enjoyed playing again and again. Mostly to fix slight instabilities. But some levels were so good they inspired more creativity, and I started experimenting to see if I could do more with them. It was fun and a good learning experience.

    I did this just for myself, but the results seemed good enough to share, so I thought I'd post a few of the edited levels here. I hope these might encourage others to experiment and learn. And also highlight the excellent work of the original authors.

    This first one is an edit of Hidden Places 2 by lichtfuerlau. He likes the changes and suggested I post the level under my name, but mekostudio doesn't allow changing the author name (for good reason). And I wouldn't want to take any credit for his fine work. I changed the mechanics in some minor ways, except the ending is quite different. The rest of the changes are just aesthetic. I hope people are willing to take a look at it:

    [​IMG]
    Feel free to comment or critique. And if anyone else has edits they'd like to share, please do...
     
    Last edited: May 7, 2019
    delator77, Źàiď and nGord like this.
  2. cimarronline

    cimarronline Member

    Messages:
    13
    Levels:
    3
    Albums:
    1
    Likes Received:
    40
    Joined:
    Feb 19, 2019
    Here's the first one I edited, a revision of Mt. Everest by JC/Jim (who I haven't been able to contact). Mostly this is just artistic changes. I was so impressed by the beautiful gorge that I wanted to try to make the mountain just as majestic. Here's my attempt:

    [​IMG]
     
    delator77 and Źàiď like this.
  3. cimarronline

    cimarronline Member

    Messages:
    13
    Levels:
    3
    Albums:
    1
    Likes Received:
    40
    Joined:
    Feb 19, 2019
    I was really enjoying La Resistance by @Block builder yesterday (where you're supposed to plant a bomb on a Nazi tank). Then I remembered something from Hellhound II by @richardfu_. And I thought, What if you could really blow up that tank at the end...?

    Turns out, with a little tweak, you can:
    [​IMG]

    If anyone else wants to try it, here's the new card:
    [​IMG]
    I also made it easier to get down from the tower without P's help. If you direct him out of the tower ahead of you, he gets into a brawl with a Nazi!
    [​IMG]
     
    Last edited: May 12, 2019
    delator77, Zedket and Block builder like this.
  4. cimarronline

    cimarronline Member

    Messages:
    13
    Levels:
    3
    Albums:
    1
    Likes Received:
    40
    Joined:
    Feb 19, 2019
    I really enjoyed Save My Lord recently, by DDD and Fendi Rahardian, a brilliantly designed level. Playing it again and again, I thought about the title and began to wonder if the "Lord" could be rescued from a dungeon deep in the castle.

    So I gave it a try, and was pleased with the result (Lord R is not visible initially):

    [​IMG]

    Here's the card, if anyone else cares to try it:
    [​IMG]
    The gameplay is the same. The few other minor changes make it a little more reliable for me.
     
  5. cimarronline

    cimarronline Member

    Messages:
    13
    Levels:
    3
    Albums:
    1
    Likes Received:
    40
    Joined:
    Feb 19, 2019
    Here's a couple great classic levels that I love, tweaked a bit. The first is Conquer by @cpw. Playing this over and over, I wondered if the zapper could be set free, making it a little more challenging to push it off the cliff. I'm pretty happy with the result:

    [​IMG]

    And I also play The Chasm often, by @richardfu_. Really great fun. But it seemed fairly often that B wasn't quite making the jump. So I made some little adjustments, and now he leaps clear pretty much every time. Here it is, for anyone who wants to try it:

    [​IMG]
     
    nGord likes this.
  6. cimarronline

    cimarronline Member

    Messages:
    13
    Levels:
    3
    Albums:
    1
    Likes Received:
    40
    Joined:
    Feb 19, 2019
    I recently found a couple levels by @PvB that I've really enjoyed. Far Cry is a great one. The adventure was exciting and really inspired me, so I tried a few ideas. Mostly just simplifying some of the mechanisms and aesthetic changes, and then a new ending (similar to what I did with the first level I posted in this thread--I guess I'd rather not finish under water). The new ending adds one last little challenge too. Here's the card:

    [​IMG]
     

Share This Page