1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice

General Help Short Tricks Tutorial

Discussion in 'Level Play Help' started by cimarronline, Mar 11, 2022.

Thread Status:
Not open for further replies.
  1. cimarronline

    cimarronline Administrator Staff Member

    Messages:
    335
    Levels:
    17
    Albums:
    1
    Likes Received:
    2,708
    Joined:
    Feb 19, 2019
    Here's a playable card and brief explanation of the more common trick moves you might see in Mekorama levels in the forum, with a video to show how to perform them. There are many other more advanced tricks, but most are combinations or variations of these.
    tricks.png
    (Click card to play online)​



    Autopilot (0:10) A tap followed by a quick change of B's position or path. B will attempt to follow the original path to get to the tapped location. This allows B to walk over blocks that normally are not walkable.

    Claustrophobia (0:14) B seems to not like being in places where there is a block right above. If you tap in a place like that, B will continue walking (if possible) to a place where there is more space above. Also called Low Ceiling.

    Hercules Push (0:19) This is a variation of Autopilot. If there is a movable block in B's path during an autopilot, B can push it.

    Other variations of the Autopilot trick allow B to climb onto or over blocks (0:28), and jump down (0:38).

    Side Step Stair (0:48) B can step sideways off a stair. Tap behind B and then quickly on a block to the side. Often abbreviated SSS.

    Springboard Stair (0:54) B can jump off a stair. Tap behind B and then quickly on a block past the stair. Often abbreviated SBS.

    B can ride R/L bots, though a trick is often needed to get onto them. One common way to get B onto R is by using Autopilot (1:03).

    R/L bots can also ride B, usually using a stair down to get onto B (1:23). Be careful not to move B too quickly or they may fall off. Because of the Claustrophobia effect, if an R bot is on top of B, tapping on the block that B is standing on will cause B to move one block (1:27).

    Elevated Eye (1:44) If an eye is pushed up under another block, that block will become unwalkable (by any bot).

    Elevated Zapper (1:56) If a zapper is pushed up under an unwalkable block, that block will become walkable (by any bot).

    Squat Drop (2:06) If B is pushed down, it's possible to tap a lower block to step down.

    If an R or L bot is on a slider and the slider is touched or moved, the R/L bot will freeze until the slider is released (2:18).

    If blocks are moved outside the original 16x16x16 block playing area, bot behaviors change. R/L bots are able to walk on blocks that are normally unwalkable (2:19). And B seems not to see blocks out there, so a tap on the white space will cause B to try to walk through or over them (2:28).
     
    Last edited: Jan 12, 2023
    sealpanda, Valentin, Lali and 15 others like this.
Thread Status:
Not open for further replies.

Share This Page