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Fantastic mekorama

Discussion in 'Game Behaviours' started by Denis Nazin, Nov 22, 2021.

  1. Denis Nazin

    Denis Nazin Famous Member

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    I came up with a mini level in which you need to use the "R zombie effect", or freezing with a slider after falling))
    [​IMG]
     
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  2. Denis Nazin

    Denis Nazin Famous Member

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  3. MekaSage

    MekaSage Famous Member

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    Ha, ha, thanks! But I always wish I could make demos as elegant as yours.
     
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  4. MekaSage

    MekaSage Famous Member

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    That's a clever use of the effect. It could be open up some interesting gameplay options.
     
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  5. MekoMole

    MekoMole Well-Known Member

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    Thank you for posting a video, I don't think I would have solved it ofherwise. Ingenious as always.
     
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  6. Denis Nazin

    Denis Nazin Famous Member

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    [​IMG]
    @MekoMole @MekaSage @Labyrenight @Link
    Here's another mini-level - using freeze R after falling. You just need to hold the slider and do not let go until the right moment.
     
    Last edited: Dec 13, 2021
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  7. Labyrenight

    Labyrenight Famous Member

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    I already know out of level, limit break and star effect. But why am I just realizing this :cry:
    mekorama.png
     
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  8. MekaSage

    MekaSage Famous Member

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    Fun!
     
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  9. MekaSage

    MekaSage Famous Member

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    I assume the column with R is on the edge of the 16x16 border. But the strange thing is R must still see B's body to know there's something to step on. I would expect both B's eyeball and body to be "invisible".
     
  10. Denis Nazin

    Denis Nazin Famous Member

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    Oh, this is a wonderful observation:thumbsup::thumbsup: !!!
    I think this is the same as "limit break".
    R outside the level goes along the blocks on which he should not walk - rails, fences. You made a discovery that in the eye too! This is limit break
     
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  11. Denis Nazin

    Denis Nazin Famous Member

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  12. Labyrenight

    Labyrenight Famous Member

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    I have to say, the use of the eye is not mean discovery.

    And this is "out of level" Ray's version.
    https://mekoramaforum.com/media/exactly-at-17th-floor.19307/
     
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  13. Denis Nazin

    Denis Nazin Famous Member

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    Wow! You know a lot of interesting levels. I haven't seen this before. But there is a very significant difference!
    At the level you sent - B does not see the 17th floor. In order for B to be able to move, you need regular blocks on the 16th floor!

    We use R in our research! He doesn't need regular blocks under invisible blocks!
    [​IMG]
     
  14. MekaSage

    MekaSage Famous Member

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    Oh, right. I was misinterpreting what was happening. This makes sense now.
     
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  15. 935

    935 Well-Known Member

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    To put it simply, you only need R to leave the 16*16*16 area, and this feature exists, no matter if you are on the side or on the top.
    https://mekoramaforum.com/media/big-r.19508/
    (Some steps are invalid, just watch the video)
    https://mekoramaforum.com/media/b-stay-r-move.19410/

    Similarly, when B goes out of 16*16*16, there will be some unique characteristics.
    https://mekoramaforum.com/media/ancient-device.19303/
    The ending part
     
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  16. Denis Nazin

    Denis Nazin Famous Member

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    @935
    - :eek::eek::eek::eek::eek::eek::eek::eek::eek::eek::confused::confused::confused::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:
    Wow! WOW!!! This is a real FANTASTIC !!!! Thank you very much!!!
    Are these all your tricks? Or have you collected a collection from different authors? Is this a new version of mekorama or an old one? Do you know all the tricks on the video ?? Are you able to explain each of these tricks ?? Thank you!!

    HOW TO MAKE 0:15 - 0:20 ON YOUR VIDEO ???
     
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  17. 935

    935 Well-Known Member

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    The discovery and application of these tricks originated from discussions among Chinese players, and I am just editing them.
    When I made the video, it was still the old version, and indeed many tricks are gone.
    After this video is made, we understand the bug research in the screen at the end later, there was such a level @XSHY
    https://mekoramaforum.com/media/tap-2-20.20689/
    Then the version update starts (laughs)

    ————

    The principle of the part you are asking is the texture error caused by the number of movable parts exceeding 255. I don't have the exact same level at hand. The following level takes advantage of this feature. (There is a pass video in the reply)
    https://mekoramaforum.com/media/the-amazing-ball.17988/

    I remember the new version of the tricks can still be used, but the performance is different from the old version.
     
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  18. Labyrenight

    Labyrenight Famous Member

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    @935
    If you have a way when we have 255+ movable blocks and the phone doesn't crash. Maybe I'll uploading cards in the level section again.

    Or give me the most amazing trick in your opinion, which can still be developed.

    Believe it or not, a few weeks ago I replicated your merry-go-round, and replaced the SBS with a Star trick. Unfortunately it's still not stable, B sometimes falls down.
     
    Last edited: Dec 16, 2021
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  19. Denis Nazin

    Denis Nazin Famous Member

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    This is amazing:eek:! But I have not done this research because my phone is deteriorating. It is very interesting. I would really like to understand this. But I can not. When more than 255 - my phone breaks down:(:cry:
     
  20. Labyrenight

    Labyrenight Famous Member

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    The initial position of movable block (slider/motor) does not only affect the star. But it also affects elevated zapper (including eye, stair, wedge and rail).
    574953.png
     
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