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Fantastic mekorama

Discussion in 'Game Behaviours' started by Denis Nazin, Nov 22, 2021.

  1. Denis Nazin

    Denis Nazin Famous Member

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    OH YEAH!!!!! SUPER SUPER:thumbsup::thumbsup::thumbsup:!!! I really liked it. Brilliant idea. For some reason I didn't think about it. It is very good that the forum has such wonderful creative people like you! Perfectly thought out !!!;)

    Sorry that I didn’t answer you earlier. We were having holidays over the weekend - and I didn't notice your message.
     
  2. MekaSage

    MekaSage Famous Member

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    Which R is strongest? mekorama (55).png
     
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  3. Denis Nazin

    Denis Nazin Famous Member

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    Ha ha ha!:rotf::rotf: When I saw this card, I immediately realized that the "Horned" must win!:rotf::thumbsup::thumbsup: Super
     
  4. Denis Nazin

    Denis Nazin Famous Member

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    @Labyrenight @MekaSage
    Friends, I want to ask you. I wanted to post this mini level, but I'm worried that the trick might be difficult for most. How do you think??
    [​IMG]
    Only one trick is used:

     
    Last edited: Dec 2, 2021
  5. MekaSage

    MekaSage Famous Member

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    I have a hard time with the timing of that move, but I eventually got it. I think with the demo video the concept is pretty straightforward. People may just need to practice a little to get the move right.
     
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  6. Denis Nazin

    Denis Nazin Famous Member

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    Thank you!
     
  7. MekaSage

    MekaSage Famous Member

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  8. Denis Nazin

    Denis Nazin Famous Member

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    Super, super, SUPER !! I really really like it !!! Fantastic.
    I also noticed:
    7 sliders - disappears,
    6 sliders - shaking.
    An ingenious idea to combine with a fantastic effect !!!
    WELL DONE!!!:thumbsup::thumbsup::thumbsup:
     
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  9. Link

    Link Active Member

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    Attached Files:

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  10. Denis Nazin

    Denis Nazin Famous Member

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    @MekaSage @Labyrenight
    A very interesting effect. When B is connected to the slider and hovers, it loses its connection with the slider when it feels grounded underfoot. BUT R and L do not lose touch with the slider even after landing. And they stand in unnatural tilted postures. You need to hold the slider or FD. When you let go, everyone comes to life.

    [​IMG]
     
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  11. Denis Nazin

    Denis Nazin Famous Member

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    Yes! It is very interesting! I also sometimes noticed this effect. Perhaps bots in a bundle enhance absolutely all movements. When you open the level, the bots land. And apparently they prevent each other from turning after being pinched - this conflict gives rise to this effect. Super:thumbsup:;)
     
  12. Link

    Link Active Member

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  13. Labyrenight

    Labyrenight Famous Member

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    It's not "Fantastic" if you refer to your previous fantastic cards.
    I think this has been around for a long time. You also played it at my level "Blue Rose × Night Sky".
     
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  14. Denis Nazin

    Denis Nazin Famous Member

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    Yes, this is a very interesting effect. If there is no brick, earth, stone, the slider behaves in this way. These blocks constrain the path of the slider. If they are not present, the slider loses orientation in space.:rotf:;)
     
  15. Denis Nazin

    Denis Nazin Famous Member

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    Yes, absolutely right - this is not "fantasy". This is another interesting research topic.
    At the very beginning of this thread, I wrote that there are a lot of amazing things in mekorama. I suggested sharing any interesting ideas here in this thread. I do not want to be limited to one topic. Let's chat on any interesting topics. Mekorama is very diverse - let our conversation be varied too!;):)
     
  16. Labyrenight

    Labyrenight Famous Member

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    ah I'm sorry, I thought this was a special thread for fantastic.
     
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  17. MekaSage

    MekaSage Famous Member

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    Interesting behavior. I noticed if you grab the FD quickly enough after letting go of the rotating draggable the bots will stay in zombie mode.
    I guess it's related to freezing bots with a draggable, but I didn't realize they remained frozen if pushed off the draggable.
     
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  18. MekaSage

    MekaSage Famous Member

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    Your zombie demo gave me the idea for this ridiculous level.

    A hint to make it easier: if you keep moving the star pass slider one unit ahead of the bot it will walk across the rail without stopping.
    Stand Tall.png
     
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  19. Labyrenight

    Labyrenight Famous Member

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    I think it's more entertaining than all the demos I've ever made.
     
  20. Denis Nazin

    Denis Nazin Famous Member

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    Cool cool!! This is a very cool idea. The star can be put even higher:sneaky::rotf::thumbsup:
     
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