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Mekorama 2.0 Level recommendations for Mekorama 2.0

Discussion in 'Mekorama 2.0' started by nGord, Oct 4, 2020.

  1. nGord

    nGord Standby Administrator, Retired Moderator Staff Member

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    Let's use this thread to answer @Martin Magni's solicitation for level recommendations made in today's announcement on an update to Mekorama. Please include links to the levels if possible.

    Remember, level recommendations to be featured must be exploit-free.

    Edit: I agree with @EL797's suggestion: Authors can self-promote their levels in this thread.
     
    Last edited: Oct 10, 2020
  2. EL797

    EL797 Famous Member

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    Last edited: Oct 5, 2020
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  3. Anomynous

    Anomynous Urdu/Hindi Language Helper

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    @Martin Magni Glad to listen the news about Mekorama 2.0

    Here's my recommendation :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  4. Ray Aznable

    Ray Aznable Indonesian Language Helper

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    ...
    mister @Martin Magni ,
    If I may tell three suggestions:
    1. please dont fix the bugs :)
    2. please give more angles to camera view
    3. please add more music into the game

    btw, here are my level recommendations;
    (simple logic with no bug exploit)
    [​IMG]
    [​IMG]
    by @vince
    [​IMG]

    one biggest market segment are kids
    best category level much would be like these;
    1. pure logic with no bug
    2. easy for kids
    3. good design to boost interest about this game...

    imagine if famous youtubers are interested
    to review the game such as pewdiepie,
    this game will become booming so quick,
    because in recent 2 weeks, youtube is flooded by
    among us videos...

    looks like
    we will need to update mekorama 2.0
    continously in some period of times,
    which will help raising download rating
    for mekom 2.0 in playstore review :thumbsup:
    cant wait to see mekom 2.0 suprising
    the whole world. downloaded by 100M+ devices.
     
    Last edited by a moderator: Oct 10, 2020
  5. trids

    trids Famous Member

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    This list may expand as i go through my collection ..
    • Silent and Gray by @Don G Rowe - pushing balls in the right sequence plus a crafty bump/shove of a non-ball assembly to direct the final ball.
    • Star in a Stream 3 by @Don G Rowe - exquisitely laid out while still very forgiving with many recovery points.
    • Stone Cutterz by @Don G Rowe - cleverly intricate win path, packed with traps. Very satisfying to complete.
    • 6x6 by @laurence.gr - timing sensitive puzzle with some novel design features, including metal stairs. But no exploits as such.
    • herd thy win by @laurence.gr - uncomplicated but unconventional herding challenge.
    • Stone Park by @sawdust - an excellent challenge with several solutions, including at least one without exploits. Possibly two? Anyway, lots of fun!
    • Limitless by @sawdust - compact challenge based on R, but not quite as simple as it looks.
    • Elevate by @sawdust - using balls to fill gaps in the path to the final win manoeuvre, which itself is accomplished with a ball. A featured classic with a unique mechanism, also supports lateral solutions for the adventurous player.
    • Will It Bridge? by @sawdust - relies on advanced techniques not generally considered exploits (freezing and stacking R & Z) to deliver a very satisfying intended solution. Strangely under-appreciated .. even I missed it for 3 years :p
    • sharp corners by @explorer - two clever solutions combine for double the fun in one level.
     
    Last edited: Dec 3, 2020
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  6. delator77

    delator77 Famous Member

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    As I am not a Meko-creator,only a Meko-Addicted player & I have almost 10000 levels completed in almost four years,uuuhhmmm my levels collection is It is so big that I would have to go looking one by one finding levels of pure logic to recommend ... buff, an almost impossible task ... but hey, I'll take a look if I find any Logical Meko-Jewel to contribute something:sneaky:
     
  7. Riyanda Ahyaritama

    Riyanda Ahyaritama Well-Known Member

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    Sir @Martin Magni
    this card from me to Mekorama 2
    Help!byVolt.jpg
    MakeADecisionbyRiyan.jpg
    BestFriendbyRiyan.jpg
    EasyStepbyRiyan.jpg
    Mission1byRiyan.png
    And I hope you move all block on Meko Studio to Mekorama 2. Because not all device support Meko Studio, like my device. If I open Meko Studio, the web will open without colors, all Grey :(

    Thank you :)
     
    Last edited: Oct 8, 2020
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  8. D.S.Masters

    D.S.Masters Sir Not-Appearing-In-This-Film

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    I'd have to recommend almost anything by @vince , @Chuckthulhu, @Don G Rowe and @Star Penguin - especially the last; large logic levels that almost never use tricks.

    Edit: Ah, me poor brain... it finally started working again. Two more builders I'd add to the list are @sawdust and @meko.
     
    Last edited by a moderator: Oct 5, 2020
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  9. Don G Rowe

    Don G Rowe Famous Member

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  10. Meko Guy

    Meko Guy Famous Member

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    Great to hear that Mekorama will have a brother and also thanks to @Martin Magni for the numerous hours of fun fun fun on the current level.

    I have a question for you, Martin, I can use the conversation method if you prefer just advise or reply via conversation.

    Q. It's great that you want to know what is our favorite level, do you plan to use then in the new version or extract ideas for the new version? I'm hoping the latter as I would LOVE to see the new version but I'd also like to see NEW LEVELS not levels that I've already played and won.

    Maybe, you can set up a webpage for interested authors to contribute levels that are new and not seem, played and studied by others. I'd be interested in contributing in that manner.
     
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  11. vince

    vince Famous Member

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  12. Fendi

    Fendi Famous Member

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    Well, that's good news for us, of course. But I find it a bit confusing to be asked which level is your favorite or recommendation level. I might remember A level, or skip B level, but I might even have forgotten about C level, because there are millions of levels and it might continue to be build.

    It is good to have made more specifications, or teams create select levels where we can select and give notes as levels to be included as feature levels.
     
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  13. laurence.gr

    laurence.gr Famous Member

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    —Wow. Mekorama 2 is real. I don't have any recommendations. Just levels that kindle joy and add meaning to the game. Let's not forget about different genres, though.
    There are several ability levels that are spot on and will definitely complement puzzle/logic levels nicely. But why not both?
     
    Last edited: Oct 6, 2020
  14. jvalberca

    jvalberca Well-Known Member

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    Hi!, very good news! The first of all, I hope you all will be healthy.
    I'm very bad remembering the levels, but I remember an author called @LooKing? whose levels could be resolved using pure logic, not tricks or sploits.
    https://mekoramaforum.com/members/looking.594/
    There are several that are EXCELLENT.

    P.S. I miss more levels made by richardfu in the list :rolleyes:

    @Martin Magni, I think "Chemi's" level could be resolved withouth tricks. It liked a lot to the people in the forum.
    https://mekoramaforum.com/media/heads-up.12150/

    Hi, another one from @Jose Luis Galiano. I think he deserve at least one level in the new version.
    His levels are visually excellent, but usually includes some tricks.
    In this one I remember that the solution was pure logic:
    https://mekoramaforum.com/media/escher-homage.7264/

    Best regards!
     
    Last edited by a moderator: Oct 19, 2020
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  15. trids

    trids Famous Member

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    @Martin Magni .. please post a message to this thread once you've concluded your collection of recommendations, so that we don't needlessly continue to update it.
    Thanks :thumbsup:
     
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  16. Propesyonal

    Propesyonal Active Member

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    Last edited by a moderator: Oct 10, 2020
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  17. Martin Magni

    Martin Magni Creator of Mekorama

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    Thanks guys, so much ingenuity!
    I now have 25 levels, which should be enough for the first batch. More will be featured later!
     
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  18. P_simorf

    P_simorf Famous Member

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    Hello! Here are my recommendations.

    I'll also share the levels of other creators that I think are suitable for Mekorama 2.
    Here are my recommendations for other creators' levels. I'll keep on updating this comment.
     
    Last edited by a moderator: Oct 15, 2020
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  19. Mohamad Arif Irwan

    Mohamad Arif Irwan Active Member

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    Sir this my recommendations
    [​IMG]
    [​IMG]
     
    Last edited: Oct 19, 2020
  20. vince

    vince Famous Member

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    In order to have more various authors in the master makers pages, I have made a list of levels without tricks, with simple concepts and good ideas. I could have chosen more levels of Richardfu, but the purpose of this is to give a chance to other authors. I hope this will help @Martin Magni for future updates of Mekorama, as it is quite difficult to find trick-free levels with simple ideas but still interesting and innovative !
    https://mekoramaforum.com/media/infinity-switch.12474/
    https://mekoramaforum.com/media/align.3475/
    https://mekoramaforum.com/media/six-faces.20294/
    https://mekoramaforum.com/media/day-and-night.6761/
    https://mekoramaforum.com/media/hotfixes.5848/
    https://mekoramaforum.com/media/panic-room.11935/
    https://mekoramaforum.com/media/track-breaker.11176/
    https://mekoramaforum.com/media/the-rainforest.10002/
    https://mekoramaforum.com/media/cross-the-river.7708/
     
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