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Recommendations Underrated Giant Levels

Discussion in 'Notable and Recommended Levels' started by cpw, Jan 6, 2017.

  1. cpw

    cpw Retired Moderator

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    This thread is dedicated to those underrated "giant" levels that were meticulously crafted, yet for some reasons they never received the number of ratings they deserved. These levels might be:
    • Too intimidating at first glance
    • Too lengthy to finish
    • Too tricky with many sneaky tricks involved
    • Too complicated
    • Too complex and could only be played smoothly on newer devices, etc...
    ...To the extent that most players would have given up before they manage to reach the climax of the level. :eek:

    The rule is simple: Recommend any giant level you really enjoyed, but somehow has not earned more than 5 ratings (at the time of recommendation). ;)
    Note: No self-promotion -- Just like every other thread in this subforum. :rolleyes:

    Here's my list (updated 5/5/2017) :
    @Block builder
    Dracunstein
    Close Box
    Trammel of Archimedes
    Catch the wizard
    Coconut zipline

    @cheinz
    Safebreaker2

    @Cool of Duty
    Can’t Win?
    Five Worlds

    @Gepeto
    Transformers

    @guihubux
    Catch The Star
    Battle Escort
    Raid Ride

    @Khudrat
    Skog
    Rotated Tor

    @Liam
    The Leader Again

    @MInvertedM
    Worlds Collide

    @Muslim Arizzy
    R Disguise part II
    Flee

    @retrograde

    The Sacrifice
    Haunted Hill

    @richardfu
    Season 1: Toolbox, Plumbing
    Season 2: Destroyer, Revolt IV

    @Ricko
    City Park
    Quick Response

    @S. Nagy
    Special Forces I

    @TR O
    Padlock Game v2
    Debug
    Escape Plan

    @vince
    Interceptor v2

    @yusan
    Remote Maze

    Don't forget to recommend your personal favorites too. :D
     
    Last edited: May 4, 2017
    vince and Block builder like this.
  2. Chuckthulhu

    Chuckthulhu Spanish Moderator

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    I just want to say, I'm one of those that will probably avoid some of those levels at first glance if they are intimidating, but I really admire the craftsmanship that goes into making them.
    I've said this before, but I think the way you (@cpw) have been introducing new tricks with smaller levels and demos (and referring to them in comments) is an awesome way to introduce players to advanced techniques and prepare them for bigger levels. The original 50 did this because Martin designed the game with the learning curve in mind and knew the order you'd have learned each new feature, but when you find a level in the forum you rarely know what other levels you should have played before that one so referring to other levels in comments is an awesome practice!
    We could use this thread (or another) to point out other smaller levels and demos that use the same tricks of those bigger levels (when the intimidating factor is the tricks).
    And I don't know if you'd count it, but maybe The Unconscious could be in this list too?
     
    cpw likes this.
  3. cpw

    cpw Retired Moderator

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    @Chuckthulhu I would love to include it (Yay advertisement! :rolleyes:) but it's just gotten a 6th rating from @Frenzies . You could hardly call it "underrated" ;) But yes, I agree that we should encourage the practice of including hints / references to tutorials for really intimidating levels, especially if the tricks involved are relatively new.
     
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  4. sawdust

    sawdust Retired Moderator

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    Every trick is new to somebody.
     
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  5. Chuckthulhu

    Chuckthulhu Spanish Moderator

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    I guess we could mostly agree that there are a few tricks not learned in the original 50 that can be
    (autopilot to climb, fall blocks?)
    while there are others that will require hints or demos.
     
    cpw likes this.
  6. Block builder

    Block builder MekoStudio Helper

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    @cpw Working through the list as we speak. Great list. I find that some of the smaller levels get quite some attention, which they deserve. But those bigger levels do too!
     
    Muslim Arizzy, Chuckthulhu and cpw like this.
  7. cpw

    cpw Retired Moderator

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    @Block builder I kind of guessed that you'd probably be one of the few who would enjoy going through all these levels. :rolleyes::D
     
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  8. vince

    vince Famous Member

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    @cpw Thanks for the list! Making big levels is a tough challenge, because they have to be very attractive to compensate their intimidating size. Then they should be straightforward at the begining, and very rewarding otherwise people won't feel like starting all over again. Finaly they can be more frustrating for the designer than for the player, because of the time he spent building the level and the low feedback he gets.
     
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  9. Chuckthulhu

    Chuckthulhu Spanish Moderator

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    Speaking as one of those that avoids or leaves these levels after some tries, do you think the creator would appreciate more comments even if they're just to ask hints and comment about what part I'm stuck in and such?
    My levels are usually medium difficulty (or easy even!) so if a level receives 4 ratings or less I just assume the level wasn't attractive enough in the first place.
    Maybe we're leaving and receiving feedback about what went right but rarely we get feedback about what went wrong...
     
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  10. vince

    vince Famous Member

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    @Chuckthulhu I appreciate comments of any kind, even if it's only some questions.
    You are right, it is difficult to know how much people give up on a level, especially because the view count increases even if the same player look at the level multiple times. Even yourself when viewing your own level... (which make it a very irrelevant indicator by the way)
     
    cpw likes this.
  11. Frenzies

    Frenzies Administrator Staff Member

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    Nice list! If I may make a suggestion, The Ruins by @meko also seems like an underrated giant level. It's one of my favorite levels and it only got 3 ratings. :(
     
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  12. cpw

    cpw Retired Moderator

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    @Frenzies Just suggest anything you like. I'm not actually curating the thread as a master list -- I created it simply to encourage the appreciation of any "giant" levels that were deemed too complicated ;)
     
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  13. cpw

    cpw Retired Moderator

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    Just updated my personal recommendation list and raised the limit to "5 or less ratings". :rolleyes::D
     

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