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Mekorama 2.0 Variable strength zaps that don't always kill B

Discussion in 'Mekorama 2.0' started by Chris Hester, Nov 27, 2022.

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  1. Chris Hester

    Chris Hester Well-Known Member

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    It's often frustrating to see B touched briefly by a zapper bot and be killed. I had an idea - why not just stun B instead? After a few seconds he comes back alive!

    If B is zapped repeatedly by a zapper he can't move away from then he should die as normal. But only a brief zap should mean he doesn't die.

    What do you think?
     
    Talha TR likes this.
  2. MrSebas8514

    MrSebas8514 Member

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  3. Mcbatagor

    Mcbatagor Member

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    it's better if the zapper is made not to kill bots, in my opinion fainting and then waking up for a few moments is very good and certainly not frustrating.
     
  4. MrSebas8514

    MrSebas8514 Member

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    In my opinion, I would make four zappers: the one that stunts you, the one who stunts L-R bots, the one who stunts all bots, the one who kills all the bots, the one who kills L-R, the one that only in some requierments will kill or stunt any bot or kill him and finally, the one who stunts all the bots in some circunstances.
     
    Badre likes this.
  5. my imagination

    my imagination Active Member

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    What circumstances?

    Btw I think zappers not killing B anyways is a very good idea. Nobody likes getting zapped for 0.000001 seconds at the end of a complex level.
     
  6. Talha TR

    Talha TR Member

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    wery true
     

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