1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice

Various/Other Mekorama Exploits Research

Discussion in 'Game Behaviours' started by Scare Crow, Sep 5, 2016.

  1. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    Yes I did exactly as you said..does the procedure depend on the ram of the phone
     
  2. Frenzies

    Frenzies Administrator Staff Member

    Messages:
    355
    Levels:
    18
    Albums:
    5
    Likes Received:
    1,215
    Joined:
    Jun 15, 2016
    I'm not sure... well, I'm going to sleep now. Hope you figure it out by tomorrow :)
     
    meko likes this.
  3. meko

    meko Italian Moderator

    Messages:
    76
    Levels:
    158
    Albums:
    9
    Likes Received:
    1,872
    Joined:
    Jul 8, 2016
    If the game doesn't crash you have to do another zap floor IMG_20160918_151044.jpg
     
  4. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    @meko thank you meko.....lemme try 2 zapper floors
     
  5. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
  6. Block builder

    Block builder MekoStudio Helper

    Messages:
    27
    Levels:
    271
    Albums:
    4
    Likes Received:
    6,001
    Joined:
    Aug 18, 2016
    Some nuance on rotating win blocks. The 4 items to the left of these win blocks trigger when rotating past it. The right-hand ones do not. Seems somewhat consistent with their actual shape.

    [​IMG]
     
  7. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    However,I noticed that,if the objects in the right hand side of the above image are placed in different orientations to that of their present ones.....the flag button gets pressed(the zapper and the eye are the only exceptions to my theory I guess{this is probably because their height is not enough})
     
    Last edited: Sep 22, 2016
  8. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
  9. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
  10. nGord

    nGord Standby Administrator, Retired Moderator Staff Member

    Messages:
    608
    Levels:
    7
    Albums:
    4
    Likes Received:
    2,833
    Joined:
    Jul 21, 2016
    I think it has less to do with R turning than R having a motor for a head. In the latter case, whether R is walking a straight line, or turning, or stuck in one place (if attached to something as well), then there will be some kind of magnetic affect limiting B's movement away from a perpendicularly adjacent cell in respect to R.
     
  11. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    @nGord You may be right!!!...but as far as I observed it is the turning of R bot that prevents the movement of the B bot.....even though the R bot has an eye as its head...I may be wrong though
     
    Last edited: Sep 24, 2016
  12. meko

    meko Italian Moderator

    Messages:
    76
    Levels:
    158
    Albums:
    9
    Likes Received:
    1,872
    Joined:
    Jul 8, 2016
    I've discovered a really intetesting thing:
    B,when the level starts,rotates ONLY his head of 90°. In the showcase he has a different head, if you observe it. In other levels you didn't see it because if you rotate an eye of 90° it doesn't change anything.
    Really intetesting ... Screenshot_2016-09-28-16-25-46.jpeg
     
    Mike_CN likes this.
  13. B Hill

    B Hill Active Member

    Messages:
    63
    Levels:
    24
    Albums:
    3
    Likes Received:
    253
    Joined:
    Jul 28, 2016
    I have seen the sticky behavior with just regular metal blocks connected to R, no motors. I can upload an example later.
     
  14. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    @meko Forgive me meko but I think @Sunny Sunset used this in her level "my favorite bugs 2" .........where not only his head rotates but his arms also get lengthened depending on the direction it faces
     
  15. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    I have also constructed a level based on this phenomenon called "sentinels"
     
  16. Frenzies

    Frenzies Administrator Staff Member

    Messages:
    355
    Levels:
    18
    Albums:
    5
    Likes Received:
    1,215
    Joined:
    Jun 15, 2016
    Some notes about the slider bug (the one where if you put too much sliders it disappears):

    If you attach R-bots (or any other bot) to the slider (I made the sliders their heads), their legs and arms will shoot back to where it was when the sliders disappear.

    If you attach a motor to the slider, and attach a regular slider to the motor to keep it in place, it will still disappear with it, but it sometimes return back to where it was.

    If you attach a motor to the slider and attach the other end to something else, the slider will rip it away. I've also seen some strange behavior when the motor shoots back to the spot where it came from then disappears. I tried to put this in a level, attaching it to a shadowed block to give the look of a black hole, but unfortunately the glitch was unstable and it didn't work the day after (but worked all of like 20 times during that day). The returning motor has incredible power and can displace sliders (removing them from their set path), make them teleport, disappear, etc. Once, the motor was returning, but when I put a slider over the spot to create a shadow, the motor suddenly appeared and stayed as if nothing had happened, but when I moved the slider away, the motor started doing the returning glitch again.
     
    Scare Crow likes this.
  17. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    Thank you very much for the information @Frenzies
     
  18. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    Can you give an example(image) of the 2nd and the 3rd case....I am unable to recreate them...as per your theory:(
     
  19. Frenzies

    Frenzies Administrator Staff Member

    Messages:
    355
    Levels:
    18
    Albums:
    5
    Likes Received:
    1,215
    Joined:
    Jun 15, 2016
    Screenshot_2016-10-02-08-46-19_com.martinmagni.mekorama.png Screenshot_2016-10-02-08-45-46_com.martinmagni.mekorama.png
    It worked once on this one, but now when I try it, it doesn't work. See if you have any luck with it. The second picture is a picture of a returning motor. This is the 3rd case; I'll upload the 2nd one later.
     

    Attached Files:

  20. Scare Crow

    Scare Crow Active Member

    Messages:
    103
    Levels:
    47
    Albums:
    2
    Likes Received:
    96
    Joined:
    Jul 18, 2016
    Thank you very much for the image but I am sorry to say that the motor doesnot return here
     

Share This Page