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Help Please How to make levels tricky / what are the easiest tricks?

Discussion in 'Level Creation Help' started by Patranak32, Aug 31, 2019.

  1. Patranak32

    Patranak32 Member

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    I wanna make hard levels but I cannot make it without tricks
     
    Electro wolf and Zedket like this.
  2. Zedket

    Zedket Well-Known Member

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    Here's my little level that includes the most 4 common (and stable) tricks in Mekorama.
    - Low Ceiling (block on top of B, he will walk over it)
    - Autopilot (while B walking, move the slider)
    - SSS (when B between the stair and the ground, tap)
    - SBS (works as SSS)
    image.jpg
     
    Last edited: Aug 31, 2019
    delator77, Źàiď and Patranak32 like this.
  3. Patranak32

    Patranak32 Member

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    Thx
     
  4. Makl

    Makl Active Member

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    I've found that a great way to build a level is to make some kind of solution first and then build the level around it.
    Essentially building the level backwards.
     
    Electro wolf likes this.
  5. Anomynous

    Anomynous Famous Member

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    1st Learn the simple tricks.. like Autopilot , low ceiling etc.. as @Zedket showed above..
    Then combine them:

    Claustrophobia+Autopilot
    Sbs+Side tap
    Etc ;)
     
  6. trids

    trids Famous Member

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    You can easily make hard levels without tricks .. by requiring very tight timing to achieve the win. But this is a lazy and bad thing to do!
    Don't do it if you want happy customers o_O.
    Also avoid relying too much on randomness, a little bit goes a very long way and can end up being irritating instead of exciting.
     
    nGord likes this.
  7. nGord

    nGord Standby Administrator, Retired Moderator Staff Member

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    Are you sure? I had fun with @meko's Timing Problem as just one example. :eek: But then again, the timing was the puzzle :)(and not some irritating part of an otherwise logic or adventure level). ;)
     
    meko likes this.
  8. trids

    trids Famous Member

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    It's a fine line indeed.
    Much wisdom is required.
    Happily the are more satisfying ways to make challenging levels than relying on timing alone, even if you don't know any tricks yet.
    In my opinion.
     

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