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Fantastic mekorama

Discussion in 'Game Behaviours' started by Denis Nazin, Nov 22, 2021.

  1. MekaSage

    MekaSage Famous Member

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    You just reminded me of my demo called Rodeo, and it occurred to me I could make it into a level you can win with a little skill and a little luck:
    Rodeo 2.png
     
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  2. Denis Nazin

    Denis Nazin Famous Member

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    The maximum amount of lightning that B can send to 1 ONE R(L).
    [​IMG]
    The maximum theoretical number is a 3:3:3 cube. That's 27 lightning bolts. But due to the fact that the Zapper cannot be attached from the side (it can only be attached from below), therefore the maximum practical number of zippers is 18!
     
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  3. Denis Nazin

    Denis Nazin Famous Member

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    :rotf::thumbsup: On the second try, I managed to stay in the saddle!))
     
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  4. Denis Nazin

    Denis Nazin Famous Member

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    @MekaSage
    @Labyrenight
    Friends. On this demo - a very interesting fact:
    B is NOT NEAR R when he fires lightning at him!!! Neither B nor all of his zappers are close! On the contrary, he moves further away from contact!
    What's the secret?? I haven't established the location patterns yet!((I don't understand how it works
     
  5. Denis Nazin

    Denis Nazin Famous Member

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    In order to make it clear - I marked with RED BRICKS the zone in which Z should be located in order to simultaneously generate lightning (electricity):
    [​IMG]
     
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  6. MekaSage

    MekaSage Famous Member

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    I saw some research about this once, but I can't remember where. The main idea is that it calculates the "center of gravity" of R to figure out where the zapping zone is. So if you find the average location of all the blocks attached to R, that should be where zB can zap from.

    Out of curiosity, why is 27 lightning bolts the theoretical limit?
     
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  7. Denis Nazin

    Denis Nazin Famous Member

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    My friend, I clearly showed the answer to your question on the last demo. Demo with red cube! The red cube is absolutely all the cells from which Z can shoot lightning (electricity). I have accurately set the number of cells on many research cards. You can do the research yourself. Here is a demo card where you can identify all BZ positions ;)
    [​IMG]
    I marked the spot on the slider of 9 blocks! These 9 blocks will work for lightning on 3 floors. 3*9=27.
     
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  8. Adiorama

    Adiorama Famous Member

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    Hey denis look this one
     

    Attached Files:

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  9. Denis Nazin

    Denis Nazin Famous Member

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    Hello my friend. There is a very simple explanation for this effect:
    The eye is a non-standard block!! It has unique physics - it occupies half of the block AND THE TOP HALF OF THE CELL UNDER IT!!! Therefore, it EXTRACTS the block that is below (if this block is NOT ATTACHED to the eye). I will give an example of such blocks on a demo map
    [​IMG]
    [​IMG]
     
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  10. Adiorama

    Adiorama Famous Member

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    Thank you my friend ;). I like your demo map:thumbsup:.
     
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  11. Denis Nazin

    Denis Nazin Famous Member

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    @Labyrenight @MekaSage
    Friends!! I am very happy!)) Today I found out that Z CAN be rotated in mekostudio. I did not know this)) Therefore, the maximum theoretical lightning beam is 27. The maximum practical lightning beam is 26!!! Only in the center of the cube 3:3:3 it is impossible to attach the Z to B!))
    Here is a demo map:
    [​IMG]
    Did you know that you can rotate Z in mekostudio?

    P.S.
    I did some research at mekostudio. It turns out you can expand the star! She lays down in a horizontal plane! But when you open a card in the mekorama game application, the star becomes vertical in its usual position.
    You can also turn the EYE, in all planes! But he immediately returns to the bottom position.
     
    Last edited: Apr 22, 2022
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  12. Robot B

    Robot B Active Member

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    Speaking of elevators like those on @Denis Nazin last level, I noticed this fun and interesting thing:
    a slight pressure on the draggable is enough to accelerate the climb!:rotf:
    mekorama(31).png
     
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  13. Denis Nazin

    Denis Nazin Famous Member

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    :rotf::rotf::thumbsup:
     
  14. Robot B

    Robot B Active Member

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    Watch this! The ball appears out of nowhere!
    mekorama(32).png

    Unfortunately it is not possible to predict where the ball will appear, and at times it will remain interpenetrated with the wall.

    (The phenomenon is generated by an eye on the ball that makes it vibrate and throws it over the walls.)
     
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  15. MekaSage

    MekaSage Famous Member

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    lol, that's pretty awesome. Now that you mention it I've seen vertical zappers before, but I had forgotten about them until now.
     
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  16. Labyrenight

    Labyrenight Famous Member

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    I've used it at my level before. For the zapper the physical remains the same, but the parts for attaching to movable blocks follow the visuals.
     
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  17. MekaSage

    MekaSage Famous Member

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    This card is a demo of two new techniques: one that is kind of cool, and one that was less successful than I hoped.

    The first is what I'm calling the Star Squat Reverse Wedge Autopilot :)rotf::po_O I'm open to better names). At the beginning of the level tap the stairs under the ball, then tap the red brick.

    The second technique is a combination elevator/wedge-stair autopilot. I was originally trying to see if I could make B take an elevator ride in the middle of an autopilot. That actually works some of the time and when that happens you can win the level with one autopilot.

    Most of the time, though, B gets stuck in the elevator. In that situation, wait until the auto-sliders above the elevator push it as low as possible, then tap the same red brick. Sometimes it takes a few tries, but eventually B should complete the level.

    It doesn't work great, but I figured it was interesting enough to share. Maybe someone else will have an idea how to refine it.
    A New Start.png
     
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  18. Denis Nazin

    Denis Nazin Famous Member

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    :thumbsup::thumbsup::thumbsup:
    Very cool autopilot. I got it on the first try
     
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  19. Labyrenight

    Labyrenight Famous Member

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  20. cimarronline

    cimarronline Administrator Staff Member

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    Yes, I think I've seen that effect used in a level before. Or maybe it was a horizontal elevated eye, in Sun Eagle's Team Building.
     
    Last edited: Apr 24, 2022
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