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Fantastic mekorama

Discussion in 'Game Behaviours' started by Denis Nazin, Nov 22, 2021.

  1. MekaSage

    MekaSage Famous Member

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    So if the game interprets levels from the back left to the front right, presumably the first bot attached to the zapper is interpreted as the owner of the zapper.
     
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  2. Labyrenight

    Labyrenight Famous Member

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    yes I think so, in the order of reading the blocks.
     
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  3. MekaSage

    MekaSage Famous Member

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    mekorama (129).png mekorama (130).png
     
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  4. Labyrenight

    Labyrenight Famous Member

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  5. MekaSage

    MekaSage Famous Member

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    Speaking of electricity flow, I wonder if you can explain why these two cards behave differently. The only difference is the first one is 4 blocks above ground and the second one is 1 block above ground. mekorama (133).png mekorama (136).png

    It's also interesting that the first card will work with regular B. mekorama (134).png
     

    Attached Files:

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  6. Robot B

    Robot B Active Member

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    This is interesting, if instead we lengthen the chain the second zapper does not seem to belong to B ...
    mekorama(30).png
     
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  7. Labyrenight

    Labyrenight Famous Member

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    I think it's about vibration. As for the height, I still don't know.
     
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  8. Robot B

    Robot B Active Member

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    This is great. you noticed that if you put it 3 blocks off the ground it reacts as soon as B touches the moving piece?
     
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  9. MekaSage

    MekaSage Famous Member

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    It didn't do that when I tried it, but I've noticed sometimes the same configuration can behave differently in different instances. When I was trying different designs there were times when I changed something and then later changed it back and the resulting game behavior was unexpectedly different than before. It seems like an unstable configuration. So maybe it's behaving differently on your device?
     
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  10. Robot B

    Robot B Active Member

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    Probably so, on my device I have now obtained the same effect as you (First card) at a height of two blocks from the ground.
     
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  11. MekaSage

    MekaSage Famous Member

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    I'm not sure where to post this. It doesn't quite fit the "Fantastic Mekorama" theme, and the trick is too obscure to post in an actual level.
    • Cancel Tap
    • Wedge/Stair Autopilot
    Walk past the two inverted dirt wedges and try to cancel tap so B is standing on the border between the two wedges. If you do it right B will repeatedly kneel down then stand up again. It may take a few cancel taps to get it to work.
    Once B is kneeling, tap the brick block.

    This trick is similar to the one in my level Two Scooters.

    mekorama (138).png
     
    Last edited: Apr 2, 2022
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  12. IceBlade

    IceBlade Well-Known Member

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    This might follow on from @Labyrenight level called levitation, but it's when a stair is removed from under B and he becomes an Irish Dancer. It's an effect I hadn't seen before. I added music for effect in case you've not heard of the Lord of the Dance stuff previously. This level began as an attempt to launch B in a car. Hope it's entertaining.
     
    Last edited by a moderator: Apr 2, 2022
  13. cimarronline

    cimarronline Administrator Staff Member

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    I saw it first in @Logo's level Hover.
     
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  14. Denis Nazin

    Denis Nazin Famous Member

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    :thumbsup:
     
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  15. Denis Nazin

    Denis Nazin Famous Member

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  16. Denis Nazin

    Denis Nazin Famous Member

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  17. Denis Nazin

    Denis Nazin Famous Member

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    :rotf::rotf::rotf::пальцы вверх:
     
  18. Denis Nazin

    Denis Nazin Famous Member

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    :rotf::rotf::rotf::thumbsup:
     
  19. Denis Nazin

    Denis Nazin Famous Member

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    My dear friend, feel free to post any interesting ideas you have in this forum thread! I specifically wrote at the beginning - "I wanted to create a forum thread where we can share completely different interesting ideas." Thanks;)
     
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  20. Denis Nazin

    Denis Nazin Famous Member

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    [​IMG]
     
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