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Editor Bigger levels!

Discussion in 'Feature Requests' started by Beats, May 23, 2016.

  1. Beats

    Beats New Member

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    I was hoping you can allow for better level creations. 16x16 is a great start but I think it would be awesome if we can go 32x32!
     
    AkRaging likes this.
  2. Messthebeast

    Messthebeast New Member

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    It would be spectacular
     
  3. clorox

    clorox Member

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    It would be great but may be impossible due to QR code capacity.
     
  4. Laupin

    Laupin New Member

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    Big level -> need big capacity and memory for phone for stock level.
    I suppose he limit the place for that and for use level at the good condition.
     
  5. Brd-Bot

    Brd-Bot New Member

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    As Clorox said, the QR code for that would be enormous. Probably can't happen.
     
  6. FREED0M

    FREED0M Member

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    Actually it would be possible to store big levels in the form of images, but not QR code (it would be coloured "QR code"-like).

    For example (with no means of promotion whatsoever nor comparing it to mekorama), Voxatron. It is a voxel based game where you can make your own levels, and the levels are saved in .png format with a thumbnail just like Mekorama. In voxatron, a level (cart) can be much larger than 16*16*16 (forgot the exact limit), and one level can contain more than one rooms (sub-levels) that are interconnected with modifiable doors. Also you can design the characters, items, monsters, and much more, even midi-like sound.

    And all of those huuuge amount of information in a single, reasonably sized (few hundred kBs) .png image.

    In voxatron, the data of a level is actually contained in a rectangle filled with colored pixels, which is analogous to QR code in Mekorama.

    So it is still possible to expand mekorama even using pictures as level data, but maybe not in QR anymore.
     
    Zeromus likes this.
  7. JorgeTS

    JorgeTS New Member

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    In my opinion, this size is not an disadvantage, it's just one feature and if levels would be bigger, it would be more complicated to create levels!!
     
    Mister M likes this.
  8. Mister M

    Mister M New Member

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    i think the level size is big enough, i personally enjoy smaller levels as they are more casual.
     
  9. richardfu

    richardfu Backup Moderator Staff Member

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    Levels have already been made too big at the current limit
     
    trids and Mister M like this.
  10. cpw

    cpw Moderator Staff Member

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    Agreed that the current size limit is appropriate. The limited size actually gives more well-crafted levels as you'd have to think about how to utilize every grid of space instead of cramming everything.
     
  11. Messy

    Messy New Member

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    World too small. The bigger the better.
     
  12. nGord

    nGord Pseudo Administrator Staff Member

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    You must be new around here. "Too small" :rotf:

    Welcome! :)
     
  13. Gepeto

    Gepeto Moderator Staff Member

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    That's a point of view. There is a lot of possibilities behind Mekorama. a 16x16x16 world seems small but that's also more challenging. The principle of the game is to find/create a way to get to a win spot and that's the smartest point: You have to acheive that inside bounderies, which in some manners can be extended a little but not too much.
     

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