I found this pretty big problem with the bots, where they walk 1 or 2 blocks then randomly turn around. You can see it in the level I made below, the bot doesn't walk its full path.
The initial position of the auto sliders may inhibit B from stepping onto them. Try to walk B to the goal of the attached level and notice that you're unable to step onto the second auto slider in the series. I originally noticed this while playing 'Haddon Field' by Mickey DeLorenzo. Combining an auto slider and a draggable slider on a rail produces a different result than I would expect, however, it could be argued that this is by design and not in fact a bug. It appears that the auto slider's range of movement is determined by the initial state of the map. The auto slider could instead push the draggable slider (as it does if the draggable slider is moved into the range of the auto slider's movement) or change direction once it collides with another object. Of course the auto slider would need to change direction once it has pushed the draggable slider to it's limit or it would become stuck. I have noticed troublesome scenarios that occur due to an auto slider becoming 'stuck' by being unable to reach it's boundary of movement in any given direction (for example, in one of my favorite levels, 'Noice n buzzers' by Fabian, I have accidentally gotten B lodged in between the grass and auto sliding metal boxes)
Level 27- On the second level from the bottom, on the side of the maze opposite the side closest to the exit, B does not want to stop on the intended spot. Instead he goes all the way to the last position available. He also acts like the ceiling is too low, bending backwards a bit, as if his eye is scraping on the ceiling.
Lightning doesn't update (at least for me), so whenever a ball rolls out a dark place, it stays dark.
like this!? (the ball rolled out of the shaded area) i dont think that that is supposed to be like that
Lightning is calculated at game start so everything (except bots) will retain the same amount of light as in the begging.
I have developed several levels. I am working on one now and the yellow bot will not stop on the spot I push. Rather it goes in circles or goes to a random spot. Ideas on how to make the yellow bot stop on the spot I push ?
More than likely what is happening is that you've sent B to a spot where there is a low ceiling over him. We've started calling this the "claustrophobia" bug. There is a separate thread on it here. You can also see it happening in the original level #27 - A Maze In 3D (as mentioned by @cee8mee above). Regardless of whether this is the case, a likely solution to get B to stop moving is to tap on a location that he is not able to reach (i.e. getting a red 'X'). This interrupts his autopilot routine. If you're experiencing something else, please tell us more.