1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice

Let's Discuss Spelunk innards

Discussion in 'Level Creation Help' started by NigelJGW, Feb 6, 2021.

  1. NigelJGW

    NigelJGW Member

    Messages:
    4
    Levels:
    3
    Albums:
    1
    Likes Received:
    11
    Joined:
    Feb 5, 2021
    Thanks to everyone who's been giving feedback on my level, Spelunk - https://mekoramaforum.com/media/spelunk.22008/. This thread will allow people to see the inner mechanism, because I'm getting the impression that it would be better if the player could see what B is doing... however, I'm not sure how to hide "the trick" if you can see it. Maybe rework everything and only the connections from "area 1" to "area 2" are visible? Would love suggestions...
     
  2. NigelJGW

    NigelJGW Member

    Messages:
    4
    Levels:
    3
    Albums:
    1
    Likes Received:
    11
    Joined:
    Feb 5, 2021
    Here is the level, undressed.
     

    Attached Files:

  3. Divya

    Divya Well-Known Member

    Messages:
    94
    Levels:
    54
    Likes Received:
    466
    Joined:
    Jan 10, 2021
    Great level........ We cant see anything inside
     
  4. I_am_Bot

    I_am_Bot Active Member

    Messages:
    29
    Levels:
    5
    Albums:
    1
    Likes Received:
    379
    Joined:
    Dec 5, 2020
    It is interesting to see B go around. But I agree this card is too easy. I feel the difficulty can be maintained even by allowing bigger windows for the player to peek inside, if it is enclosed. I got stumped at the water, and I see that that's the crucial point in the level. Good work.
     
  5. NigelJGW

    NigelJGW Member

    Messages:
    4
    Levels:
    3
    Albums:
    1
    Likes Received:
    11
    Joined:
    Feb 5, 2021
    I discovered MekoStudio.com, which made the editing process a LOT easier. Here is a version with more holes, and I still tried to cover up a few secrets on the bottom level. (I haven't tried to make it "pretty" yet, just trying to get a feel if this provides enough visibility to keep your interest?) I had avoided this approach originally because I was afraid that people would spend all their time poking around on the inside and thinking they had a lot more complexity in their choices for where they needed to go. One hole even makes the under-the-bridge spot unnecessary, which I'm not sure I like, but I'm willing to be swayed, I'd love more discussion on this one. Do I just need to make the under-the-bridge spot more accessible, maybe using rails instead of the fence so it's easier to see under there?

    Thanks again, @I_am_Bot, @delator77 and @Jom for all the feedback!
     

    Attached Files:

    delator77 likes this.
  6. delator77

    delator77 Famous Member

    Messages:
    131
    Likes Received:
    12,193
    Joined:
    Dec 16, 2016
    You are welcome my friend! Good job;)
     
  7. Jom

    Jom Well-Known Member

    Messages:
    9
    Levels:
    17
    Albums:
    2
    Likes Received:
    2,039
    Joined:
    Aug 9, 2018
    I find the more open look in the latest version is more appealing, and it still gives a fun representation of caves.

    I think, as you suggest, making that lowest point under the bridge more open would be the important step in making it more playable. It is definitely better in this version, maybe a rail instead of the fence would be even better.
     

Share This Page