I don't know if this is the right place (?) I will share the process of creating levels. Progress will be uploaded from the beginning until the cards are ready to be shared in the Levels section. In making a level, there are some initial steps that I do. Sometimes I start by making a building design first. Other times I start with the ending of the game (or game core) that I want. Ok let's get creative, this is the initial design that I made. The idea was taken from the song that was just released yesterday, "ARIA". Spoiler: YERIN - ARIA MV I made the "R" link to the "I" using the slider because it looked good, readable from both sides. Next, I will determine the gameplay/tricks and building design based on the lyrics and Aria's MV.
Yerin likes yellow, i'm thinking of just using B (?). And also she likes flowers, according to the music video I will add a floral motif. Win there is only temporary, I don't have any ideas for gameplay yet.
I found the idea from the lyrics. "Changing my path to a different direction"~ Spoiler: Lyrics [Verse 1] I know I’m trapped in my reflection in the mirror It feels unfamiliar while I’m searching for a new me Changing my path to a different direction Each time whenever I want to Oh-oh my, It’s all lies Do you know why, why? [Pre-Chorus] Erase the appearance that you've drawn of me I'm being washed by my hidden colors With my audacity, yeah, yeah, so that there's no time to think All the eyes of the world, I'll take away [Chorus] Ari-aria, ari-aria I’m throwing you away for keeping me locked up As I gently let go of the breath I’ve been holding Ari-aria, ari-aria [Verse 2] No need to be afraid It's who I've always wanted to be I'll stop pretending and be what I've always wanted Keep treading softly Forget rules, I'll do as I want Oh-oh my, It's all lies Do you know why, why? [Pre-Chorus] Erase the appearance that you've drawn of me I'm being washed by my hidden colors With my audacity, yeah, yeah, so that there's no time to think All the eyes of the world, I’ll take away [Chorus] Ari-aria, ari-aria I'm throwing you away for keeping me locked up As I gently let go of the breath I’ve been holding Ari-aria, ari-aria [Bridge] Words that caused the pain I say goodbye, again I won't hide in the dark Don't let me get cut up by those keen looks Take away [Chorus] Ari-aria, ari-aria I'm throwing you away for keeping me locked up As I gently let go of the breath I've been holding Ari-aria, ari-aria Sauce
Still haven't figured out the gameplay. Sometimes I can make a Level in less than a day. Other times I make Levels up to a week or more.
I added 1 gameplay, autoslider to get star. Later B is required to drop the ball to move the autoslider.
I made a mechanism for 4 stairs in turn. However this will sacrifice the previous gameplay. In making mechanisms, I always try to make them run smoothly and definitely look good from the outside. Yes, I will disassemble the inside many times (I like the engine hidden from the inside), even when the entire gameplay and build is done. I'll make sure the mechanism doesn't go out of the specified building area, because that would destroy the beauty (unless it adds to the aesthetics of the building).
@Labyrenight - does the win block work by using vibration, or is it another type of sensor? I did some experimenting and kept adding sliders. I could still win with 7 sliders, but it kept getting more and more difficult. Spoiler
Started adding some games with balls. This is the part that takes a while to think about. The hardest part is when you have several games and you have to combine them.
Full gameplay with 3 stars and 1 win. I'll test it before sharing it in the levels section. Is this enough or still need to add a few more games (?). Because the middle still feels empty.
Design changes often occur when I build a level, even just changing 1 block. That's all I did to make it look good "in my view".