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Br0K3N

Water floor

Continuing of the level Bunker.

Water floor
Br0K3N, Sep 1, 2018
Helena likes this.
    • gmacpro
      Is this a repost?
      Br0K3N likes this.
    • Br0K3N
      Thanks to @ridgerunner for commenting and rating previous version. Reupload because of one block that stucks slider. Now fixed.
      Story: While B was going down Rick and Philip fell down in water with broken floor. It seems that corridor broke, and everything has flooded, but there's still safe room on the opposite side. Maybe they should find a way through this water floor, to be in safe place until the war ends.
    • gmacpro
      So the issue you had meant that you didn't play your level thru before posting it? I see the block you meant (on the back side)....
    • gmacpro
      I gave up due to the bumping of Rs in the corners and/or the instability associated with the of transferring of P the upper ledge. Maybe I was doing it wrong but that's how I seen it.
    • Br0K3N
      @gmacpro when I was completing level everything was stable, but my level requires precision. And yeah forgetting to check level after designing. That's my problem sometimes I check level then changing something, and then I forget about the changes and post it. Sorry, my bad. In real life I also do this sometimes.
    • Rating:
      5/5,
      Block builder
      Wow, sooo easy to make a mistake. If done and timed right it all works, but daiyhum, that takes some figuring out.
      Br0K3N likes this.
    • Br0K3N
      @Block builder thanks! Tried to make it as purely logical as I could!
    • gmacpro
      @Br0K3N
      Precision or luck?
      Again maybe I'm wrong but here's the scenario: P needs to mount R but R is facing the opposite direction than P. We know that the lower bot must be frozen as the upper P mounts otherwise the upper bot will be unstable. So as P mounts R and with perfect timing, R is released after mounting, both bots turn and turn and start to walk away. P will either make the stairs or falls off as what happened to me over and over. The only way to have P not walk away at the same time as R is R must turn first but if R is turning then P will be unstable so this is where luck comes into play. I wasn't lucky at any of my attempts.
      Br0K3N likes this.
    • Br0K3N
      Your scenario is totally wrong and please use spoiler, thanks.
      I put special sliders to freeze R so you can easily get P on R, also one of them was blocked in previous version.
    • gmacpro
      @Br0K3N - Why spoiler the comments if they are totally wrong?
      I take it that the two special sliders are - 1. The one under the stairs beside the fallen motor and 2. The back wall leading to the upper level. So P doesn't mount R at number 1. and get off at number 2?
      Br0K3N likes this.
    • Br0K3N
      Yeah pretty much like this, if by black you mean
      inside the wall
    • gmacpro
      @Br0K3N - My comment said back not black. So my comment that isn't spoilered is right?
    • Br0K3N
      @gmacpro Ok. No, but it still shows a part of the level gameplay in right using, so I think it's better to make it under spoiler.
    • Rating:
      5/5,
      huijiuggbf
      Nice!!
      Br0K3N likes this.
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  • Album:
    Logic
    Uploaded By:
    Br0K3N
    Date:
    Sep 1, 2018
    View Count:
    1,528
    Comment Count:
    14