1. Psst! We just published some cool documents with tons of tips and secrets about both this forum and Mekorama. Whether you're just visiting, a new member, or have been with us for a while, we're sure you'll find them useful. So far we have Welcome_to_MekoramaForum.pdf, Introduction_to_Mekorama.pdf, and How_to_Share_a_Mekorama_Level.pdf. Find them all in this forum thread:

    Everything you have always wanted to know about Mekorama

    Dismiss Notice
  2. Hi. This yellow notice is called a system notice. You can click on the tab of each (at the bottom right) to stop and read them. They can also be dismissed by clicking on the 'X' (in the top right corner). From time to time we may refresh them (make them visible again) as a reminder to all the members. And if you ever want to read one that has been dismissed, you can do so via this thread in the Announcements forum. Thank you for respecting them!
    Dismiss Notice
DEVIL

The Matrix

The Matrix knows your every move

The Matrix
DEVIL, Apr 14, 2019
chemi and delator77 like this.
    • gmacpro
      The most frustrating level I've played for some time. Where do I start..... The
      hidden zapper
      took my attention to the boiling point until I see another route and that whole leg was a red herring. The pendulum mechanism isn't stable at all. The 1st attempt, it was jammed by the lower bot and B didn't have access to it. On the 2nd attempt, the mechanism was moving very slowly but I tapped wrong and B fell, the next 6 or 7 attempts, the mechanism was too fast and B had no hope to pass. I waited for 10 minutes and the mechanism didn't slow down. I looked for a another way and didn't see anything. If B runs for it, B falls and if B goes one step at a time, B falls. Way too many attempts for a poor outcome.
      DEVIL likes this.
    • DEVIL
      @gmacpro Thanks for playing the level and your review. I am unsure how you did it but I am pretty sure every step is stable. Also could you please put spoilers under the spoiler tab.
      after your first or second attempt getting zapped by the hidden zappers you should have been aware that something that you were doing was wrong. The hint was under the description of the level
      . I will upload a video soon maybe tomorrow so that you can see the solution.
    • Rating:
      3/5,
      gmacpro
      No need to upload a video for me as I've won and I've increased my rating. As for the
      hidden zapper
      , I agree that after two attempts but as an author, I've seen situations where B can pass zappers in the stairs if B is moving fast enough or turns the right way. In other words, I went thru all the ideas as you had a brick marker but that was a red herring. The walking zapper got B most times as I'm terrible at timing especially at that distance. As for every step being stable, I guess I was just unlucky when R and the lower mechanism jammed the upper mechanism causing a restart so close to the end.

      EDIT - Forgot to mention, the 1st mechanism is very fussy too. It too didn't always fall right.
      DEVIL likes this.
    • Rating:
      5/5,
      delator77
      I love your levels jajaja... just at the time I was going to evaluate I read your conversation with @gmacpro and I thought ...
      Hidden zapper?? Where?I won without being zapped:eek:...But it is true that in my win I had not used all the elements of the level and I thought I would use a shortcut ... I went back to playing the level and ... hahaha, I understood everything:sneaky:No shortcut...just a matter of deciding well:D
      Thanks for sharing @DEVIL ;)
      DEVIL likes this.
    • Rating:
      5/5,
      ridgerunner
      I enjoyed this level as it was quite different from the usual. For me the least stable part was the fall of the ball which often needed nudging. I liked the spanner in the works.
      DEVIL likes this.
    • Rating:
      5/5,
      chemi
      Really cool and original level with a clever trap. It's true it has some instabilities but you can correct them with B and experience. I really enjoyed it, thanks! :thumbsup:
      DEVIL likes this.
    • DEVIL
      @delator77 @ridgerunner @chemi
      Thanks for playing the level and your review.
      The idea to have two paths was because nearly all levels now have auto pilot in them so I thought it would be something different if players were forced to look at their surrounding and think before they act. @delator77 I am not surprised that you didn't fall for that trick, subconsciously I knew it would happen. @ridgerunner sorry for the instability of the ball however I used B in two different parts of instability and it worked perfectly first the push of the pavement to let R cross secondly the ball for which I had left ample time for B to be at the right place. Still I apologies for the instability. :(@chemi No doubt in your expertise of this game, and thanks for proving the point that the instabilities could be taken care of, using B. ;)
    There are no comments to display.
  • Album:
    Easy
    Uploaded By:
    DEVIL
    Date:
    Apr 14, 2019
    View Count:
    141
    Comment Count:
    8