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Ahnaf ZX

Sand Houston

Fast gameplay and have rocket start and B is stuck at sandmoon.

Sand Houston
Ahnaf ZX, Jun 12, 2020
delator77 likes this.
    • Ray Aznable
      ...
      @Ahnaf ZX
      this level is easy.
      i guess u just didnt test it
      many enough, before finally
      u upload it.
      so u didnt realize that rocket part
      isnt stable,
      also for the ball that @Meko Guy mentioned.
    • Rating:
      3/5,
      shultz
      Not bad. The tricks are quite unpleasant because of how unstable they all are. With thoughtful design you could have made the tricks not require a restart if you miss them, which would have made the level less annoying. I like the overall look.
    • Ahnaf ZX
      @shultz your three star is ruining my mood. :mad::mad::mad:can you tell me why you rate 3 stars. because this level is not very unstable.

      If you rate 3 stars in @Anomynous level you will reported by him because the level is tricky and fun. you can give 3 star if the gameplay is instant and repetitive.
    • EL797
      @Ahnaf ZX I think this level's quality is between 3-4 stars, but I rounded it up to 4. So looks like @shultz rounded it down to 3.
      The level's first step is super unstable,
      and I think reporting a rating doesn't work at all (as I have tried it when @Sanyam kumar rated me 2 stars), even the rater doesn't finish the level and rate, the admins can do nothing.
    • shultz
      I explained why 3 star, but:
      • First move as everyone has said is unstable and random. You start your level with a move that takes 10-20 tries to work. This is far more than normal restarts
      • Second move of sbs is unstable as B can stop on stair or fall the wrong way and hit the ball or get stuck on a wedge. This takes another 10 tries to get past, so now the chance of even starting the level are greatly reduced because of two unstable moves
      • The ball push as others have pointed out usually rolls off the map. It takes random back and forth to hit it lightly enough not to leave the level
      Mekorama has an unstable physics engine so some amount of restarts is always needed / tolerated. But this level is far more unstable than normal random issues. And you can fix this too but chose not too. Unstable isn’t as bad if you have a chance to retry. You chose no retries making it frustrating.
      And the level has no puzzle elements to it, the path is obvious so there is no joy in exploration or finding the path or solving the puzzle. It’s just a few sbs’s in a row.

      From how frustrating the gameplay is and the fact these issues are fixable but you chose not too, i don’t see this as four stars. Others completely gave up which also suggests it needs improvement. I like the look of the level, it looks like you put good work into the design. The gameplay could be better by making sure moves are stable and that you can retry on failure, or at least not have so many moves in a row that can easily fail.
    • Ahnaf ZX
      ok @shultz maybe the reason is good to explain your rating.
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  • Album:
    Ahnaf Ziyad Xperience
    Uploaded By:
    Ahnaf ZX
    Date:
    Jun 12, 2020
    View Count:
    2,796
    Comment Count:
    36