1. Psst! We just published some cool documents with tons of tips and secrets about both this forum and Mekorama. Whether you're just visiting, a new member, or have been with us for a while, we're sure you'll find them useful. So far we have Welcome_to_MekoramaForum.pdf, Introduction_to_Mekorama.pdf, and How_to_Share_a_Mekorama_Level.pdf. Find them all in this forum thread:

    Everything you have always wanted to know about Mekorama

    Dismiss Notice
  2. Hi. This yellow notice is called a system notice. You can click on the tab of each (at the bottom right) to stop and read them. They can also be dismissed by clicking on the 'X' (in the top right corner). From time to time we may refresh them (make them visible again) as a reminder to all the members. And if you ever want to read one that has been dismissed, you can do so via this thread in the Announcements forum. Thank you for respecting them!
    Dismiss Notice
meko

Remote Control

There seems to be no way to go up...

Remote Control
meko, Aug 10, 2018
You, ADM, Jóh and 7 others like this.
    • meko
      There seems to be no way to go up. There is a proximity sensor that doesn't go down if B is near it. When R is near the sensor,this one goes down,but R doesn't go on it... why?
      Because it's not intended!
      The title itself is a big hint. Do you see any souspicious place?
      This proximity sensor goes down if you go at the entrance of the empty tower
    • meko
      After you finish the level:
      I had two choices:to make it simple or to add a lot of steps so R and B should go up and down a lot of times. What does the second choice add to the gameplay? Nothing. It just makes the level more annoying. And I should have changed the entire design. So I decided to leave it as it was.
      Those fences are really important because they work as a catalyst and...
      I'm joking,I've added those ones just for the design:rotf:
      What is the combination of blocks that does the remote control? It is composed by...
      Just two sliders! They have different positions and are attached to each other. Mekorama never ends to surprise us,right?:rotf:
    • Rating:
      5/5,
      ToVo
      Ha ha, I `m first one to rate;) Really great and just with nice nice gameplay and lovely design....GOOD JOB, thanks for sharing :thumbsup:
      meko likes this.
    • meko
      @ToVo You were so fast! Thanks for rating:thumbsup:
      ToVo likes this.
    • Rating:
      4/5,
      ridgerunner
      These sensors always fascinating.
      meko likes this.
    • meko
    • Rating:
      5/5,
      huijiuggbf
      Excellent level! Thanks for sharing!
      meko likes this.
    • meko
    • Rating:
      5/5,
      gmacpro
      I thought the level was broken as I had no idea how to get R back down nor B up. I thought, B and R needed to ascend at the same time but I couldn't get the timing. I checked the hints and then figured it out. Too easy after you know. Interesting level.
      meko likes this.
    • Rating:
      5/5,
      jvalberca
      Easy level and interesting use of proximity sensor.
      Good work, thank you! :thumbsup:
      meko likes this.
    • Rating:
      5/5,
      Pds
      Nice use of proximity...... But how did you make it so stable????:rolleyes::eek::thumbsup::thumbsup::):D
      meko likes this.
    • meko
    • meko
      @Pds The sensor is more stable if it's controlled from distance. If B or any metal object (a ball also) touches the "Control button" the sensor goes down perfectly. But if you look closely (when you play my level) it becomes more unstable when R touches the "control button". I advice you to not use R if you want to use the sensor in a level. I added R for a better gameplay:)
    • Rating:
      4/5,
      delator77
      I like the proximity sensor:rotf:Thanks for sharing,well done @meko ;)
      meko likes this.
    There are no comments to display.
  • Album:
    Final Season
    Uploaded By:
    meko
    Date:
    Aug 10, 2018
    View Count:
    764
    Comment Count:
    37