1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Blue Tower

P and B 10

This is the final level of the P and B series.

P and B 10
    • Blue Tower
      It is the final level in the P and B series!
      Thanks to @I_am_Bot for testing the card.
      The names of the levels are:
      P and B 1: Strange Place
      P and B 2: 3 Buildings
      P and B 3: The big buildings
      P and B 4: Duplicated buildings
      P and B 5: Fun on Balls
      P and B 6: Quick Fun
      P and B 7: Transition
      P and B 8: Amazing Apartments
      P and B 9: Building Pass
      P and B 10: Back Home!
      I hope you really enjoyed the series, I improved a lot.
      Many thanks to all the players who played it.
    • Rating:
      5/5,
      ridgerunner
      Excellent finish to the series. Kept the best to the last.
    • Rating:
      4/5,
      Meko Guy
      I was going to go three stars again as the last ball wasn't stable at all on my device. More on that later. I found the water very distracting - making it hard to see. Not sure why you didn't use a wedge under the ball by the zapper - it was sitting on white space and can spin. The tower wasn't design for P and because of that P didn't want to come out. More head room would have been more stable. I'm also not sure why you used the auto slider that positions a bit forward as it just made P stumble more.

      The last ball. I left everything in the starting position. The ball rolled down and stopped at the grass with the rail above. I said, "Wow - I guess the sliders needed to be up". Ran thru it all again and the last ball didn't even make the grass this time and the rotor motor was up and high and the lift was down to hold the ball straight. Had enough so set it up with Mekostudio and no matter who I used, P or B, rotor up or down, lift up or down, the ball made the journey once in 10 times. After more testing with the water gone, the problem was found and it was the two open spaces opposite the lift that B needs to hold the mechanism up. The ball would hit the grass block and bounce towards the tower side. I added two grass blocks and voila the ball was perfect with both bots all lifts down. Too bad it was the last ball.
    • Blue Tower
      @Meko Guy okay. Thanks for finding that and playing the series!
      Meko Guy likes this.
    • Blue Tower
    • Blue Tower
      Because this is the last P and B level, I have no more ideas so I can't post levels.
    • ridgerunner
      @Meko Guy ..last ball... I used the cylinder part of the rotatable to speed up the ball. It worked so never tried it again to know how reliable it was but presumed it was the designed gameplay as it worked. Would be interested to hear from @Blue Tower .
    • Pratik Bhalerao
      I stucked in till motor.
    • Pratik Bhalerao
      @Blue Tower

      I know I have fallen. But what after that, just give me the hint.

      [​IMG]
    • Blue Tower
      @Pratik Bhalerao
      The intended solution is:
      P will push the ball, (or B can push it), Then rotate the rotor then drag down the big slider in the building. Put B into the slider to the building and tap on a metal block. Raise the slider with P below the metal block and fences then raise it up, push the ball.
      There are many instabilities in this level, including that part.
    • Pratik Bhalerao
    • Blue Tower
    • Pratik Bhalerao
      I still left one ball and stucked on Grass.
      May be, I pushed wrong balls.
      But had enough.
      I am glad that I reached that long.
    There are no comments to display.
  • Album:
    P and B
    Uploaded By:
    Blue Tower
    Date:
    Feb 6, 2021
    View Count:
    1,336
    Comment Count:
    18