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Oily Jake

No Wet Feet

This is a simple and easy team working level. The title is a hint and a warning not to tap too hastily!

No Wet Feet
Oily Jake, May 23, 2020
    • Rating:
      4/5,
      delator77
      Relaxing logic/cooperation level...Thanks for sharing sir @Oily Jake ;) Btw...
      It may have been a coincidence but the first time a ball was stuck (the third in the order to push) ... the second attempt was successful....
    • Rating:
      4/5,
      Meko Guy
      The shoulder rubbing was extremely annoying... The last ball should have rested on a wedge as R doesn't like it if the ball is spinning under foot. Aside from that, a good level.
    • Rating:
      4/5,
      Ray Aznable
      ....
      oh yess,
      to redirect P while B stuck with P,
      is difficult,
      restart few times, cuz doesnt has time.
      to let top ball roll on B head.

      thanks for sharing anyway,
      u maximizing one type of gameplay,
      to a whole level.
      yet not repetitive due to various
      terrains.
    • Oily Jake
      Thanks @Ray Aznable, @Meko Guy, @delator77 for your kind thoughts. I am very impressed by your dedication in play testing and assessing the endless stream of creative levels the forum hosts. How do you do it!
    • delator77
      Jajaja thanks sir:rolleyes:, Mekorama is the best application I know, I have been playing for almost 4 years and I still don't get bored, every day there is something that surprises me:sneaky: ... And now that I play relatively little, a couple of years ago I got to play almost 8 hours daily, crazy:rotf::rotf::rotf:
      Oily Jake and Jom like this.
    • Meko Guy
      @Oily Jake - It's called 'Time' - I'm ex-military and while in that job, we often referred to 'TI' which means 'Time In'. One gets back what they put in and if you don't take the time, then you don't get much.
    • Rating:
      4/5,
      Don G Rowe
      Enjoyable and satisfying despite the close quarters. Putting a wedge under a ball to keep Rs from getting wobbly when they walk on them, as @Meko Guy suggests, is one of the main reasons you see levels built on block platforms ... :sneaky:
      Oily Jake and Jom like this.
    • Oily Jake
      So many tricks to learn!
    • Rating:
      4/5,
      Jom
      I enjoyed that, :D:thumbsup::D! The shoulder rubbing was a bit of a nuisance, but I managed. I did like the way you can quite easily see what needs to be done, but the challenge is getting B and P in the right place to make it happen, ;)!

      Design looks great, :thumbsup::thumbsup:.
    • Meko Guy
      @Oily Jake - Was your intended way for B or P to drop the third ball? I used P as B doesn't always drop a ball going up stairs and on device, B may need to go back and forth three or fours times for the ball to fall and that wouldn't work here......
      Jom likes this.
    • Oily Jake
      @Meko Guy I always use P to drop the third ball. I haven’t tried the other way round for the reason you mentioned.
      Jom and Meko Guy like this.
    • Jom
      @Meko Guy @Oily Jake , Doesn't it need to be P anyway? Because...
      [B needs to fill the gap to make the ball roll into place]
    • Meko Guy
      @Jom - Not sure as my B pushed that ball and since P wasn't there, the ball misses. B needed three or four rushes for the ball to go so I didn't even try to get the timing as I'm not a precision player.

      So I did try and if P is there, the ball stops so you are correct, it must be B.
      Jom likes this.
    • Jom
      @Meko Guy I sent P up the stairs then tapped in the gap as quick as possible and B just made it in time.
    There are no comments to display.
  • Category:
    Precision/Timing
    Uploaded By:
    Oily Jake
    Date:
    May 23, 2020
    View Count:
    958
    Comment Count:
    14