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gmacpro

Limbo Crossing

If R walks over a moving object, then R can become unstable. If R doesn't cooperate, then repeat to make R more unstable. No tricks required of B. BTW, there's a motor in the water under the stone pillar –it's a little hard to see.

Limbo Crossing
gmacpro, Dec 15, 2018
BangTe and Jóh like this.
    • Rating:
      5/5,
      ridgerunner
      Phew, that took some time. My win was quite similar but took much more time.
      Firstly i guessed the wrong end gameplay and had the stack in the wrong place anticipating B would land on a rail. Then when i saw the correct ending, I didn’t place the vital base P as early as the caption which gave huge amounts of trouble but solved it by delaying one P so that the two Ps overlaped briefly beside the disappearable ball so B could crossover. Near the start after the limbo i never found the designed way to move the hard to move ball and i had P walking over the ball then B nudging it. Great entertainment on a miserable wet windy afternoon.
      gmacpro likes this.
    • Rating:
      5/5,
      Block builder
      Great complex level. That start trick is not very stable, but it's at the start. The rest is piecewise figuring out, and works when done well.
      gmacpro likes this.
    • gmacpro
      @ridgerunner - The hardest levels are ones that you don't see the game play especially for the win. It's hard to get to the win if you don't have a plan even if the anticipated plan is wrong. I'm glad the level was more entertaining than your Scottish weather. Thanks
    • gmacpro
      @Block builder - The start, on my device, generally works on the very first attempt. If it doesn't, it's faster to restart than to wait for P to get more unstable but by the 3rd pass, P should be set. Thanks for playing, commenting and rating.
    • ridgerunner
      It was very convenient that the steps allowed my B back off the white when they didn’t have to allow that.
      gmacpro likes this.
    • gmacpro
      @ridgerunner - Clever moves. @Block builder said mine was complex so that makes yours harder. I'm trying to make my levels not too complex but still challenging and winnable. :thumbsup: Thanks for sharing
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