1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Denis Nazin

Fortress secrets

No tricks, classic mekorama logic! Need push Bot.

Fortress secrets
Denis Nazin, Apr 9, 2025
    • Denis Nazin
      @cloe @MekaSage Thank you SOOO MUCH my friends! I'm very happy that you liked :D:thumbsup::thumbsup:
    • Denis Nazin
      @Propesyonal Here is the answer to your question. I have opened the mechanism as much as possible so that the interaction of the mechanism can be seen:
      [​IMG]
    • Denis Nazin
      @Propesyonal I probably misunderstood your question. I reread it and I think I understood what you meant.:rotf:
      This effect is called "Hover" - if there is a metal step that can be removed (a dynamic step, not a static one!) then the "Hover" effect occurs in this place. There is no step, but for some reason the bots still feel it.;)
    • Denis Nazin
      @Kureigeous68 I haven't seen you for a long time, and I'm very glad that you played my level and you liked it.
      THANK YOU SO MUCH for your wonderful review and kind words! It's very motivating and inspiring!!;):thumbsup::thumbsup:
    • Chris Hester
      @Denis Nazin great demo! This is, of course, a known fault with Mekorama - metal can pass through metal. It shouldn't be possible. I remember a game of yours with a big round shape that used the same feature. Still, it's a fascinating effect. Like a pop up card.
    • Propesyonal
      @Denis Nazin, oh. Okay. I get it now. About that slider i was asking; You seem to have used a kind of "disconnected" lock to handle the ghosting effect of the metal bulk.
      I guess my question was a little off and thought about that FD push too much but thanks. It all makes sense now!
    • Denis Nazin
    • Rating:
      5/5,
      97 NinetySeven
      What an extravagant castle. Exploring the castle walls, garden, grounds, and dungeon areas was a journey for a worthy Knight searching for his lost Princess.
      I enjoyed the wonderful surprise.
      This is one of your best levels in my opinion.

      Який екстравагантний замок. Дослідження стін замку, саду, території та підземель було подорожжю для гідного лицаря, який шукає свою втрачену принцесу.
      Мені сподобався чудовий сюрприз.
      На мою думку, це один із ваших найкращих рівнів.
    • Denis Nazin
      @97 NinetySeven Oh, I'm very happy that you liked :D, thank you SOOOOO MUCH my friend :thumbsup:;)
    • Rating:
      5/5,
      sananibal
      Gostei muito, muito muito desse nível
      Parabéns !!!
      :thumbsup::thumbsup::thumbsup:
    • Rating:
      5/5,
      Tui
      I really loved this one super clever
    • Denis Nazin
      @Tui Thank you SO MUCH, I'm very happy that you liked :D:thumbsup::thumbsup:
    • Rating:
      5/5,
      MekoMole
      Superb and beautiful design. I naturally like the fold out and pop up elements but the way you have used them as part of the gameplay rather than static elements is very very clever. Thank you for sharing this wonderful creation.

      Великолепный и красивый дизайн. Мне, конечно, нравятся раскладывающиеся и всплывающие элементы, но то, как вы использовали их как часть игрового процесса, а не как статичные элементы, очень и очень умно. Спасибо, что поделились этим замечательным творением.
    • Denis Nazin
      @MekoMole Oh big BIG BIG thank you my friend!!! I'm very happy that you liked :D:D;)
    There are no comments to display.
  • Album:
    Classic
    Uploaded By:
    Denis Nazin
    Date:
    Apr 9, 2025
    View Count:
    1,434
    Comment Count:
    34