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Denis Nazin

ENIGMA

My friend, a mysterious dark level awaits you. To win, you need to solve several puzzles. And of course, unravel the mystery of the RED CUBE! good luck. NO TRICKS - ONLY LOGIC !!

ENIGMA
Denis Nazin, Apr 30, 2021
    • Denis Nazin
      IMPORTANT! I appeal to non-professional players! Before the game - read the spoiler !!
      Rules for moving B outside the playing field 16 × 16 × 16:
      1) B can move ONLY across the white field! CANNOT move on blocks B.
      2) B can go up and down the block from the field ONLY one block !!
      This is important information for completing this level! Good luck
      NO TRICKS - ONLY LOGIC! (as with all my levels)
    • Denis Nazin
      The secret of the red cube - the answer
      1) Left hole - pull towards you
      2) Right hole - pull to the right
      3) Behind the cube - raise the small wall
      4) Column under the cube - push up (a moveable block is hidden at the bottom of the column)
    • Denis Nazin
      It seems to me (in my opinion) the level is difficult. Here is the walkthrough -
    • Rating:
      5/5,
      BlueDragon
      Very complex and intricately nested. The last star on the green is tricky. I also know the problem of moving on the stones outside of level B from one of my levels. The name of the level is a bit misleading as Enigma was an encryption and decryption machine. Not quite my absolute favorite but interesting mechanics and logic. :)
    • Denis Nazin
      @BlueDragon Enigma, I meant - puzzle, riddle, conundrum, secret!)
      Thank you friend, thank you for your answer and rating! I thought about this level for a long time! I thought about both gameplay and design. I wanted to do an impossible thing)) In light mekorama - make a dark level!
      It is very difficult! If you make the roof completely creating a shadow, the game will not be visible. And a light roof will be visible on the level avatar!))
      I came up with the idea of making small triangular consoles with an interval of 3 blocks. This is exactly as long as there is enough shadow from the console. Difficulties of construction)) But I fulfilled my task, I am satisfied!)
      And the gameplay is also NON-STANDARD)
      Thanks again
    • shaun Roberts
      @Denis Nazin, well done to you your logic levels are very well thought out, I've not done this 1 yet but will do later,thanks for sharing :thumbsup:
    • Valentin
      Hello @Denis Nazin I'm sorry I couldn't do your level. I don't know if it is a bug of my version but I always ( I mean always) fall after rotating the floor, while on the stairs, just when I finish the move, even if I'm very very slow ?! ( the step which is at 1'30" on your video).
      It looked so interesting, though.
      Too bad.
    • Valentin
      as always ;)
    • Denis Nazin
      @Valentin Hello!! Thanks for your feedback!
      IMPORTANT!
      The rule of spinning objects in mekorama !!! -
      the rotation speed is not important! it is important to stop the object STRICTLY AT 90,180,270 DEGREES !!! If, when releasing the movable unit, the object does not stand in these positions, it automatically adjusts and B falls from the object!
      Sorry, sorry !!!!
      I wanted to write about it. But I forgot. Try as I said ...
      Sorry for the inconvenience!
    • Denis Nazin
      @Valentin And the larger the radius of the rotating object, the more important it is to observe this rule !!
      Thank you for writing about this problem !! This rule (which I wrote above) is VERY IMPORTANT TO KNOW! I recently discovered it for myself!))) Because I like to build rotating objects. I couldn't figure out why B was falling. And I (empirically) discovered this rule. Professionals probably know. And for the majority, I wanted to tell this rule !!
      Read in the previous comment
    • Rating:
      4/5,
      Link
      @Denis Nazin Complex level. Try to make the motors more stable in the future because B keeps falling off.
    • Denis Nazin
      @Link Thanks for your feedback! Yes, I wanted to make this level difficult (BUT WITHOUT TRICKS !!).To match the name and design!)
      I've been testing about B.'s rotation and fall for a long time! This is only due to the STRICT STOP at 90 180 270 degrees. It is difficult to calculate with a large radius. And if you make a mistake by a few degrees (about more than 5), then auto-tuning is triggered - and B falls!)) This is the physics of mecorama.
      BUT! the level provides an easy way (so that the player does not make mistakes). IN THE BEGINNING - LOWER THE WALL !!!
      then scroll through the floor!
      When turning, the floor hits the wall and stops EXACTLY 180 degrees! That's all))
      Thanks for the game! Try what I said ...
    • Valentin
      @Denis Nazin It seems that not all versions of Mekorama react the same way. Which is normal, in a way. I know very well the rull of the rotation and the 90° snap BUT when I rotate the floor with B on the stair, even if I finish with no speed, perfectly in front of the stone pillar, there's nothing I can do : B swips and falls.
      The same bug makes that I no longer can play Moving stairs by @MekaSage which is a shame because I like this level. The first rotating stair makes B fall in end of rotation.
      Thanks anyway

      (my version 1.5.5 on smartphone)
    • Valentin
      Yeah it works.
    • Denis Nazin
      @Valentin Sorry, sorry! But please try this !!! - FIRST LOWER THE WALL !!! Then turn the floor. The floor will hit the wall exactly 180 degrees! AND DO NOT RELEASE until the floor stops wobbling !!!! It is important. Please try. It’s interesting for me to get it in your version! If you follow all the rules!
      I repeat this many times. And if I do as I said - B NEVER DOES NOT fall!))
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  • Album:
    Futuristic
    Uploaded By:
    Denis Nazin
    Date:
    Apr 30, 2021
    View Count:
    1,795
    Comment Count:
    20