@Propesyonal Here is the answer to your question. I have opened the mechanism as much as possible so that the interaction of the mechanism can be seen:
@Propesyonal I probably misunderstood your question. I reread it and I think I understood what you meant. This effect is called "Hover" - if there is a metal step that can be removed (a dynamic step, not a static one!) then the "Hover" effect occurs in this place. There is no step, but for some reason the bots still feel it.
@Kureigeous68 I haven't seen you for a long time, and I'm very glad that you played my level and you liked it. THANK YOU SO MUCH for your wonderful review and kind words! It's very motivating and inspiring!!
@Denis Nazin great demo! This is, of course, a known fault with Mekorama - metal can pass through metal. It shouldn't be possible. I remember a game of yours with a big round shape that used the same feature. Still, it's a fascinating effect. Like a pop up card.
@Denis Nazin, oh. Okay. I get it now. About that slider i was asking; You seem to have used a kind of "disconnected" lock to handle the ghosting effect of the metal bulk. I guess my question was a little off and thought about that FD push too much but thanks. It all makes sense now!
What an extravagant castle. Exploring the castle walls, garden, grounds, and dungeon areas was a journey for a worthy Knight searching for his lost Princess. I enjoyed the wonderful surprise. This is one of your best levels in my opinion. Який екстравагантний замок. Дослідження стін замку, саду, території та підземель було подорожжю для гідного лицаря, який шукає свою втрачену принцесу. Мені сподобався чудовий сюрприз. На мою думку, це один із ваших найкращих рівнів.
Superb and beautiful design. I naturally like the fold out and pop up elements but the way you have used them as part of the gameplay rather than static elements is very very clever. Thank you for sharing this wonderful creation. Великолепный и красивый дизайн. Мне, конечно, нравятся раскладывающиеся и всплывающие элементы, но то, как вы использовали их как часть игрового процесса, а не как статичные элементы, очень и очень умно. Спасибо, что поделились этим замечательным творением.