1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Polyglot

MemoriesOfGreen

Medium/Hard. No exploits. Adventure/timing. Yellow bot starts in opposite corner.

MemoriesOfGreen
Polyglot, Apr 29, 2021
Sammy 5 and delator77 like this.
    • Polyglot
      Walkthrough:

    • Polyglot
      Time the release of the drawbridge so a blue bot falls

      Do not pull dragables too far
    • Meko Guy
      @Polyglot - At first glance the level appears to be a zapper dodging one which isn't my favourite :(

      EDIT - Even worse - couple zapper dodging with some hidden :( - levels can be hard enough without any hidden.
    • Rating:
      4/5,
      Meko Guy
      Not my kind of level but I gave it a go. The R move was the only thing I liked. You can keep the zapper dodging and the hidden. Not sure why the whole level was so high? The zappers down below were pointless because if B falls then it is a restart anyway. The opening didn't fit with the middle and the ending - disjointed? It's like you didn't know what to do there so added in just something just to have more.

      EDIT - Forgot to mention that it took easily 20 attempts to get past the zappers opening and then missed the hidden R so stuff like that just doesn't sit well.
    • Polyglot
      @Meko Guy

      Thanks for the feedback. I put the zappers below as a visual hint that something about the bridge was unsafe, also there is a zapper just below the elevator going down the "tower". If the player drags the platform one level too far down B gets zapped. I basically threw together some mechanics ideas I wanted to test.
    • Rating:
      4/5,
      Valentin
      Hello.
      I liked your level segmented in "chapters". Requiring precision, timing and logic.
      The design is cool. Don't worry, some people will like your drawing of a mad world full of zappers :thumbsup:
      ( and I had to look at the walkthrough to understand the last move. Was I stupid ! :rotf:)
    • Meko Guy
      @Valentin - I still haven't looked at the walk-thru nor the tips and I was able to complete it.
    • Rating:
      5/5,
      P_simorf
      I like how you need to make one zapper fall so you can proceed to the bridge!

      I like your mechanisms!

      I also like the puzzle-like last part of this level!
    • Rating:
      3/5,
      Pratik Bhalerao
      That was nice.
      Took many attempts.

      I don't understand..
      What was R doing there?
      Why Zappers below Ls in Water?

      Slightly tight timing and little logic.
      Liked the Win machine.
      Nice drop zL and get hidden mR idea.
    • Polyglot
    • Rating:
      4/5,
      delator77
    • Valentin
      @P_simorf You can reach the bridge without having to make a zapper fall !
      ( by the way, how did you do that ? o_O)

      @Meko Guy You're such a genius, man
    • Meko Guy
      @Pratik Bhalerao -
      If you didn't use R then did you auto pilot?
    • Pratik Bhalerao
      @Meko Guy

      I mean that R, which was visible and walking idly.
    • Meko Guy
      @Pratik Bhalerao - That's the only R that I seen. If you didn't use R, how did you win?
    There are no comments to display.
  • Category:
    Precision/Timing
    Uploaded By:
    Polyglot
    Date:
    Apr 29, 2021
    View Count:
    1,628
    Comment Count:
    22