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Meko Guy

Castle Meko

A few tricks will be required

Castle Meko
Meko Guy, May 21, 2020
    • Meko Guy
      - auto pilot (tap and move slider to redirect B)
      - mid air tap (while B is in the air tap to go that way)
      - low ceiling may have an effect but isn't required

      - Auto pilot B to the roof
      - Tap were B starts and raise the lift
      - There's a brick in the castle entry that will guide you for an auto pilot
    • Ray Aznable
      ...
      well done sir.
      perfect design
      and
      gameplay is guaranted
      entertaining.
    • Rating:
      5/5,
      ridgerunner
      Superb level. Great autopilots and logic. I was worried my draggable would not move quick enough for last move but went OK. Managed to survive P having a wobble on the second last ball. Presumably must have spun for some reason.
    • Meko Guy
      @ridgerunner - The zapper below the ball doesn't always slow the ball well - not like a wedge but the ball does stop so dropping it as P leaves could be important. Thanks for P, C and R.
    • BangTe
      Gave up
      I am stuck after release P and doing auto pilot to go out
      and see video now
    • Rating:
      5/5,
      BangTe
      Like the jump and finish moves...
      I miss the auto pilot for the top ball
      (Thanks to video) and then i can see the right way
    • Meko Guy
      @BangTe - Your levels are way more obscure than this one so I'm surprised you didn't see the high ball way. Glad the video helped and thanks for P, C and R.
    • BangTe
      my brain isn't very focused tonight.
      before playing this I already stressed with 3 hidden levels.:D:D @Meko Guy

      as you know
      I usually hold your level to play it tomorrow.
    • Rating:
      4/5,
      Ahnaf ZX
    • Ray Aznable
      ...
      3 things mr. Fred tried to change in mind
      by trying to do what he disliking for,
      in before;
      1. hidden things
      2. not good in automechanism
      3. high floors level
    • Ray Aznable
      ...
      1. B stand on first slider, autopilot ; tap water below high roof, raise up slider, B will walk onto roof.

      2. raise up 2nd slider, do autopilot, tap stone block at bottom, raise up B to pipe, B will step on pipe, then body bump B with slider to make B land on stair.

      3. release P, redirect it to pipe, then raise it down to stone blocks at bottom.

      4. B do autopilot with 3rd slider, to reach bottom floor, to push a ball. then go back to second floor again.

      5. do autopilot with 3rd slider again, to go to red brick near where P located right now. by doing; B stand on 3rd slider, tap on stair beside pipe, raise down slider, B will walk to red brick.

      6. from the help from P head, now B can do autopilot with 2nd slider to reach top floor ; B stand on slider, when P is in the line with red brick, tap red brick, quick raise up B to stone pillar, B step on pipe beside pillar, push a ball, then fall using rotor.

      7. do same process like number 5 to go to P head.

      8. B walking with P, to push a ball at corner of the map. then using P again to go back to 2nd slider.

      9. do same process like number 2

      10. back to 3rd slider, to do autopilot jump. tap on 3rd slider, then before B reach the slider, raise it down quickly, B will jump to the ball beside wedges and push it. raise up 3rd slider below of B a block height. B step back to slider.

      11. do the same like number 10. but now B will land on half metal pillar where there was a ball. then push a ball to cover a zapper at bottom. BUT WAIT for P to go far fjrst (P walk to 2nd slider), so B will have enough time to reach P head after push that ball. otherwise, P will leave B behind.

      12. push the final ball, then wait till P tried to climb awkward stair, so B can reach L shaped stone blocks in order to go back to first slider.

      13. raise down slider, do autopilot; tap on final ball, quick raise up slider to roof. B will walk onto wedge beside finish block

      14. FINISH

      so glad i didnt watch ur video
      at all.

      tricky part is number 8 and 10
      can be swapped mistakenly.
      i rrstart few times cuz i push
      the ball beside double wedge before
      a ball which we need P to walk to it

      so complicated.
      my last level is easier.
      way way more straightforwarded.
      why dont u try it. :p
    • Rating:
      5/5,
      delator77
      Challenging tricky level,really FUN! Thanks for sharing @Meko Guy ;)
    • Rating:
      5/5,
      Ray Aznable
      ...
    • Meko Guy
      @Ray Aznable
      I'll address these one sentence at a time.
      >so complicated
      Come on - dropping the balls in order is complicated? I can see 'How to drop the balls' but not the order....

      >my last level is easier
      Counting to 10 is easy because you did it before. I would hope that an author finds their level easier to solve as they did it before than a newly posted one.

      >way way more straightforwarded
      Knowing what to do or where to go makes all the difference. Straightforwardness is very subjective but being the author gives you the advantage.

      >why dont u try it
      I did try it and was lost as it wasn't straightforward. Looking at some of the sections past the beginning, I could see the game play and also couldn't so I checked some of your notes and seeing where you got some of your ideas, I lost interest as I have no interest in mastering some of those moves that you picked.
    • Ray Aznable
      @Meko Guy
      succed after few attempts,
      failed cause of two side by side balls
      at corner, sometimes are failed
      to stop at their desired location.
      also, i figured out that we need to hang P
      first on second slider at last minute.
      in before of many attemps, that P
      also causing failure cuz it move too quick,
      B didnt have time to get on top of it after
      push the last ball.

      video solution exist for help level
      be easier to solve.

      I reduced alot of acrophobia / 17+ tricks,
      cuz i considrring of what u said,
      there are many player playing in
      landscape point of view.
      then, make most of parts be flat, can be seen easier from top view.

      thou when i said
      ur level is complicated,
      was meant to praise it not as satire.
      as j said before in ur previous level,
      i can imagine "thin line strings" paths
      in every of ur steps,
      coz ur level always provide,
      back and forward through same spots.
      maximizing evrry spots potential,
      to be used more than once.
      i mean B need to walk to some spots
      many times depending on tasks
      required to do.
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  • Album:
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    Uploaded By:
    Meko Guy
    Date:
    May 21, 2020
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