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Don G Rowe

B Gets By

B Gets By
Don G Rowe, Oct 12, 2017
    • Don G Rowe
      QR Zoom if needed
      [​IMG]
    • Rating:
      4/5,
      gmacpro
      The ending was a little surprise so B needed to restart. The ending didn't happen on the next 2 tries???
      So does B need to race thru or was there a way (that I didn't see) for R to win?
      Thanks
    • Don G Rowe
      @gmacpro
      There is a way to win with R.
    • Rating:
      4/5,
      D.S.Masters
      easy enough to figure out, cute design.
      The ending required a restart, but again, once you've seen it, no problems.
      The second ball overshoots sometimes.
    • gmacpro
    • Don G Rowe
      @gmacpro When you said the ending didn't happen did you mean
      The sliding door to release R didn't open, or the Zappers didn't lift up?
    • gmacpro
    • Don G Rowe
      @D.S.Masters Interesting. Had all kinds of issues keeping the first ball on line, but never had any with the second one. :confused:
    • Don G Rowe
      @gmacpro That's weird. Works every time for me.
    • Don G Rowe
      @gmacpro @D.S.Masters Could you guys please add spoiler tags in your last comments?
      Might ruin the surprise ending if others read Comments before playing. Thanks!
    • gmacpro
      R won - the route was right in front of me.
    • Rating:
      4/5,
      Star Penguin
      This will be a four for me. I liked the visual design and the steps but the logic was very linear. Wasn't much to figure out. Nice ending though. :sneaky:
    • D.S.Masters
      @Don G Rowe If you go straight
      from the first auto to the ball, it falls into place... but if you make that move in a couple of stages, it goes all the way down the steps. (shrug) I never had any problems with the first ball... and it's weird seeing it roll on the fence.
    • D.S.Masters
      One thing I keep meaning to mention to you, and I keep forgetting... in several of your levels you have a ball sitting on a sideways pillar directly at the top of a set of stairs, no intervening block between the stairs and the ball - B has trouble with that sometimes, to the point where he has to go up and down the stairs a few times to develop the momentum to hit the ball. Not a problem, and yeah, I understand how the design can influence the way you build a level, but I thought I'd mention it. The two levels that I remember that I had to do that on are "One at a Time" (the ball at the zapper sentry) and "Beduoin Palace" (the first ball). It's just a few more taps to get it done.
      Not that I can build a level to save my soul... ;)
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  • Album:
    DGR Web
    Uploaded By:
    Don G Rowe
    Date:
    Oct 12, 2017
    View Count:
    1,953
    Comment Count:
    22