1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Meko Guy

3 New? Tricks

Some tricks are required – not your normal ones – may even be new tricks

3 New? Tricks
Meko Guy, Sep 1, 2019
    • Meko Guy
      B:
      - wedge auto pilot (B steps off of P, P comes to move under the wedge so B keeps moving as well)
      - cancel tap (tap some place that B can't go to cancel the move)

      R:
      - long legs to short legs (as R steps on a lift, R's legs can become long and then R turns, R will not turn with short legs – hold the lift to shorten legs)
      - turn on half lift (with R on a lift, place something under the lift so lift isn't in correct position, turn will turn on the spot)
    • Rating:
      5/5,
      meko
      Interesting use of the tricks in an intricate level. I'm almost sure I saw the tricks somewhere, but despite that, you used them in the right way.
      Meko Guy likes this.
    • Meko Guy
      @meko - I'm not certain either if the tricks are new but they are new to me and probably a lot of the other players on this forum. I'm glad you made it thru the level and thanks for playing.
      meko likes this.
    • Rating:
      5/5,
      ridgerunner
      Intricate level that was very enjoyable. Lots of restarts due to getting zapped, forgetting to block R to prevent getting stuck, and P refusing to go down the stairs. Also had trouble with forcing P to turn left. I seem to do it same as video but P kept standing up and forcing R back. My only difference was a SSS which i used as alternative as B fell off P first time. Liked the ball trick.
      Meko Guy likes this.
    • Meko Guy
      @ridgerunner - First - thanks for playing. P will force R back as P is larger (LOL) but if you notice in the video, I waited a bit before sending R down, I wanted P to get long legs as R just gets there so P will turn. Getting zapped :confused: - B shouldn't be there.
    • Rating:
      5/5,
      laurence.gr
      | Challenging. Yes, some new moves for me. My B always fall down (5 out of 7 times) whenever he tries to get on P from the wedge so I let it be without restarting the level. The tricky part is nudging the ball towards the draggable in the right direction but it's not possible as B will eventually hit it in the opposite direction while walking pass its side, making the ball to roll towards the stair block. (Fixable with one autopilot (with the Hercules variant) to nudge it towards its intended location.)

      The ball on zapper effect was great :eek:. Does it work like the eye underneath a block which make it unwalkable?

      Though I haven't followed the exact steps, I think the gameplay I did is a comparable routine to what's shown in the video and I get how the level works, so I think I'm still eligible to rate.
      Meko Guy likes this.
    • Meko Guy
      @laurence.gr - Thanks for playing. Too address your question, if the lift is half way between the two normal (default) positions then R will turn. An eye on the ground below the lift is the same as the eye isn't full height. An eye on B or another R also works as the bots legs get pushed down.
    There are no comments to display.
  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Sep 1, 2019
    View Count:
    976
    Comment Count:
    7