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ohmytian

21th

No tricks needed but a significant amount of herding is required. Not sure whether slider push bots is a trick or not but it's used.

21th
ohmytian, Jun 25, 2022
Ray Aznable, RZK and Blue Tower like this.
    • Rating:
      5/5,
      ridgerunner
      The deception at the start was very clever and then the rest of the gameplay fell into place. I took your intro of “slider push bots” to more extremes then you intended which was fun. I liked the finish as until PillarR arrived I wasn’t sure how to get B involved.
      With B placed under the rail, squeeze B off as in video but then with B as low as possible, a forceful squeeze gets B under the grass block to the two steps
    • ohmytian
      @ridgerunner I tried your spoiler move and surprisingly it worked easily and I kinda like watching B squeeze through. B can't overshoot as there's a stair block to block him so can squeeze as hard as possible. Thanks for playing and commenting.
    • Rating:
      5/5,
      Meko Guy
      Wow - very nice level that had good flow but also very hard. At the start, I figured GREAT and easier One - wrong. It took me forever to get the right game play at the start and since I didn't look at the video yet, I assume I got it right.
    • Meko Guy
      @ohmytian - Thanks for the video - I just reviewed it and for the most part, my way was the same. Your first ball drop was very clean in your video but each and every time I did that move - B needed to wait around a fair bit for the ball to go. The ball tended to lean on B's side and therefore had some risk of not going...
    • ohmytian
      @Meko Guy Only the start was not obvious and after you figured that out, it should just be a matter of herding Pillar R here and there. I don't think there's a way other than the video so I'm glad that you managed it. The first ball drop - never been an issue for me. Perhaps the rounded block makes B a little bit lower which causes the issue that you mentioned. Thanks for playing and commenting.
    • Rating:
      5/5,
      Sun Eagle
      Luckily that each ball has its own function, so it's not hard to find out. My way is the same as your video, just a bit difference at 0:54. I used slider to redirect P. Great dodging zapper lv.
    • ohmytian
      @Sun Eagle Not really a zapper dodging level but I'm glad that you played my level and commented here. My next level will have balls that are used more than once so if you were to play my next level, keep that in mind. Thank you very much for playing and commenting.
    • Rating:
      5/5,
      Ray Aznable
      ...
      slow pace game.
      need to wait P walk the routes
      to deliver B from one high to other high.
      but, no restart needed if we play it
      carefully. the paths are not obscure,
      making it abit relaxing. just need patiency
      due to waiting for P walk so slow :rotf:
      ...
      the first move is brilliant btw.
    • ohmytian
      @Ray Aznable I also hope R bots can walk faster haha. Sometimes I add slider to speed up their walk. Thanks for playing. The first move - that's the core move in this level.
    • Ray Aznable
      ...
      @ohmytian
      usually u make ur core move
      involved in the step sequences
      more than once.
      but in here, the core move just used once.
    • ohmytian
      @Ray Aznable Not really. It depends on what the core move is. If I think it can be repeated easily, then yes - more than once. Like in my level 17th, the motor squeeze onto wedge move. But in this level, I think I would just let the players scratch their head once will be enough.
    • Rating:
      5/5,
      Sammy 5
      :cool:
      Very sneaky ball move at the beginning that I didn't get for quite a while! The maneuver at 50 seconds was really quick but at least there was a recovery point although it took a bit of time. Really truly enjoyed working out the paths for this level and the middle slider was very versatile. Awesome level and thank you:thumbsup:
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  • Album:
    OhMyTian
    Uploaded By:
    ohmytian
    Date:
    Jun 25, 2022
    View Count:
    531
    Comment Count:
    13