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Fantastic mekorama

Discussion in 'Game Behaviours' started by Denis Nazin, Nov 22, 2021.

  1. MekaSage

    MekaSage Famous Member

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    I like it! Although B had a habit of falling off the edge for me.
     
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  2. MekaSage

    MekaSage Famous Member

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    Because I need to turn everything into a Wedge/Stair autopilot at some point... Rounded Stone AP.png
     
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  3. Denis Nazin

    Denis Nazin Famous Member

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    I know it:rotf::rotf: Cool:thumbsup:
     
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  4. Karen 2.0

    Karen 2.0 Active Member

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    I don't know much about sensors, but I think these are a sensor. They are all variations of the same sensor, because B has to be the same amount of blocks away from it for it to work, but each one does different things once B is away from it. I discovered these by myself, however they may already be discovered. Any way hope you guys find them interesting. mekorama.png mekorama.png mekorama.png
     
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  5. Denis Nazin

    Denis Nazin Famous Member

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    Yes, it's a sensor. But I have not yet seen such a design of the sensor. Very interesting. Thank you friend. I like it:thumbsup:. You can make a level with these sensors. I think it will be interesting;)
     
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  6. Karen 2.0

    Karen 2.0 Active Member

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    @Denis Nazin, thanks my friend ;). The sensor also works with R or L, but as soon as you add two bots to the level, the sensor won't work any more. However it still may be possible to make a level where B or R or L (on their own) has to get close to the sensor to stop it from rotating, causing something to happen. I'm still trying to figure out something that would need the sensor to stop rotating to make a level passable.
     
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  7. Adiorama

    Adiorama Famous Member

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    Hey @Denis Nazin actually I was making a level and found this may be you know something about this IMG_20220511_061910.jpg
     
  8. MekaSage

    MekaSage Famous Member

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    I don't think I've seen this sensor design before. I've seen similar ones, I think they were horizontal and used to redirect balls. I like how the first two push B.
     
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  9. MekaSage

    MekaSage Famous Member

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    I think in this case attaching the R bot is like attaching a motor to make the element budgeable. Otherwise the metal is fixed in place. See this demo:
    mekorama (151).png
     
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  10. MekaSage

    MekaSage Famous Member

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  11. Adiorama

    Adiorama Famous Member

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  12. Labyrenight

    Labyrenight Famous Member

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  13. delator77

    delator77 Famous Member

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    Wow!! that was really cool... it seems a variation of "zapper walker" :rolleyes::cool:
     
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  14. Adiorama

    Adiorama Famous Member

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    IMG_20220519_205928.jpg
    When the slider starts going down and B doesn't have time to go up then B behaves strange....
     
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  15. Adiorama

    Adiorama Famous Member

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    IMG_20220519_205327.jpg
    IMG_20220519_205259.jpg
    IMG_20220519_205236.jpg
    IMG_20220519_205210.jpg
     
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  16. MekaSage

    MekaSage Famous Member

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    I like when B's feet stick to the wall and go above B's head.
     
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  17. Adiorama

    Adiorama Famous Member

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    Hey I made a demo card in which the holy Cross is floating in air....... IMG_20220520_091643.jpg
     
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  18. Blue Tower

    Blue Tower Famous Member

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    I was just messing around with sliders then I found this:
    slider_bounce.png It seems that a slider with rail is stronger than a rail-less one. After the two sliders nearly finished the rail, they start moving like a normal slider but does not stop at the end, creating a "bouncing" effect.
     
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  19. MekaSage

    MekaSage Famous Member

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    They don't stop at the end because sliders without rails behave somewhat like water in that they consider the boundary of the level to be the furthest non-metal element. See my first demo. If you add grass or stone blocks under the end of the rail in your demo the sliders go all the way (see 2nd attachment).

    I don't know why they start slowly and speed up. They behave even more strangely in the 2nd attachment (the one I adapted from yours). In that version they start the same as in your version, but after going out and back they start going extremely slowly (much slower than at the start). Seems strange.
    mekorama (75).png mekorama (74).png
     
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  20. BLR

    BLR Famous Member

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    I found that the win block not triggered by the vibrated draggables although it's touch even push the win block.
    Not Triggered.png
     
    Last edited: Jun 1, 2022
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