Wow, very stable on rising mechanism and the ball drop near a draggable in right there. It was very smooth in played once. Gonna put it into my comment soon. Thank you!!
ver.1.1 only Machine stability repairing and a few of other issues fixed. Levels created by @huijiuggbf 3 Sacrifices Spoiler Long Neck 2 Spoiler
ver.1.1 only Go Around by @Viory Hizkia Hutauruk 1.Machines have been improved. 2.A draggable stuff has been modified to match the author's attempt, since a feature is allowed to break it. See the second picture. Spoiler
Hi. I've tested the level. I can not see that you've changed inside. But the inverted ladder for the first autopilot left B stuck after the autopilot went wrong. And my device did not crash.
Would you please provide more spercific information about it? Btw I've just rebuild the machine beneath the ground surface and kept others unchanged besides of one more ladder implemented. The machine stuff won't get stuck and there is no guarantee for other cases (for now). I'd played the original level and found the lift wouldn't start to get up to the second floor occasionally, after the 2nd ball being pushed.
ver.1.1 only Cube Lift v1 by @Sculron Machine for controlling lift has been improved to get better performance and more quiet scene. (Note that this one posted here should be ignored for those who likes more to keep the original version, which seems no issue found for now.) Spoiler
ver.1.1 only 4 Towers by @Jóh Rebuilt machines to get better responsibility. Performance may have been improved either. Spoiler
ver.1.1 only Accumulate update for levels which have been revised before: This is posted since something left behind wasn't taken good care of, or/and New machine(s) structure is also applied. Shape Up: Applied better machine for lift, adjust some blocks for path-switchers. Spoiler Occvltvs & Uncharted-1: Makes the machines work theoretically as expected. Note the last version has no issue been noticed so far yet. Spoiler Spoiler
ver.1.1 only (Sequel) Duplicator: Makes the ball-deliver stuck-free theoretically. Spoiler Mysterious Ruin Makes movable stuffs stuck-free theoretically; Rebuilt the building at the top of the scene. Spoiler -------- For something miss-placed which made the previous versions not stuck-free theoretically(although they haven't been noticed yet): Holy Mountain & Transformers & Angkor Wat: Addtional remarks: Prevent the B from directly re-entering the upper-left tunnel. Spoiler Spoiler AR: The rock for nipping movable stuff for controlling door might theoretically block the center device(although not been noticed) in the last version. Spoiler
ver.1.1 only Upstairs by Block Builder : Machines have been improved. Spoiler Buddies by @yuan : Machines have been improved. Spoiler Rubato by @Viory Hizkia Hutauruk : Machines have been improved, Logic have been improved. Spoiler Edoras by Block builder: Machines have been improved. Spoiler Pisa by @vince : Rebuilt machines to get better responsibility & to avoid any stuck. Performance may have been improved either. Spoiler
ver.1.1 only (Sequel) Predjama Castle by @Block builder : Rebuilt machines to avoid half-opening the automated-door in a rare case. Spoiler Wreckage by @Master Author : One road near the starting point used to be wasted. Machines have been rebuilt either. Spoiler Automati 6 by @XSHY : Machines have been improved. Spoiler Twin Tempke by @935 In a case R could be trapped at the entrance. Spoiler Kickers Palace 2 by @Chasano222 Hammer would fall before it was pushed by R. Spoiler
ver.1.1 only Dam by @huijiuggbf 1. Rebuilt for fixing of machines related issues. 2. Prevents player from winning without pushing all balls. Spoiler
ver.1.1 only Row Housing by @gmacpro R could fall without assistance from B. Spoiler Office Tower 2 by @huijiuggbf Prevents the win block from falling since it is being hardly pushed. Spoiler Winter Mill by @PvB 1.Makes sure the door will open when the ball-switch has been pushed. 2.Makes sure the door won't open before the ball-switch has been pushed. 3.B instead of a ball could get to the win block directly. Spoiler Lonely Castle by @Zouaing In the original version, the machine almost always stucked itself. Spoiler Go Up by @DDD Machines Improvements. Makes sure that the zape shall be pushed away when the switch ball is pushed. Spoiler
ver.1.1 only Desert Castle 4 by @huijiuggbf Prevents B from doing long jump over the dual-stairs structure. Spoiler Cuts a short-cut for an unknown level by @Of 144 Spoiler Water Palace 3 by huijiuggbf Several issues have been solved (Parts of solution in this picture are provided by himself). Spoiler Solved issues that the elevator in each of these two levels might start up unexpectedly. House Island by @DDD Spoiler Darma Wangsa by @Pasagi Craft Spoiler Whole Town by @OpalLagoon52 Several ways have become one way... I'm not sure if the level had been made as it was on purpose. Anyway, : Spoiler It can still be improved.
ver.2.0 (>1.6.x) only Fixes for Fendi's gears will be listed here: // Reserved content // // In edit mode yet