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Help Please Placing water?

Discussion in 'Level Creation Help' started by DreamBliss, Mar 30, 2017.

  1. DreamBliss

    DreamBliss Member

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    Seen some levels that have water in one spot. Whenever I add it I can't get it to do that. It just goes everywhere. What is the secret behind placing water?

    Thanks!
     
  2. Logo

    Logo Famous Member

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    Hi @DreamBliss!
    Actually, the water ignores the metal.
    Take a look at this - http://mekoramaforum.com/media/cursed-tower.3708/
    Thanks! :)
     
    QuantumForce and richardfu_ like this.
  3. nGord

    nGord Standby Administrator, Retired Moderator Staff Member

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    @DreamBliss - We also talked about water in the Introduction to Mekorama document here. @Logo is correct. Just be aware that metal objects include a few other blocks like the fence and rail blocks as well. Essentially anything that *could* move in gameplay cannot be used for placement of the water (except for its height). Finally, a few of us have found a bug in the editor that can be used to exploit the affect and placement of water. We called it the Desert Effect as it changes the grass blocks into sand blocks - as if there was water in the level but leaving behind only a half-block height of water. Full instructions can be found in the Caption tab on this page.
     
    Logo likes this.
  4. QuantumForce

    QuantumForce Active Member

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    Has anyone generated a full list of what blocks count towards the water boundary?
     
  5. Gepeto

    Gepeto MekoStudio Architect Staff Member

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    From what I know, only stone (wedges, block, pillar, stair), grass (+sand) and brick define water boundaries.
     
    Azfar R.W and QuantumForce like this.

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