1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice
Denis Nazin

FD-pusher

No tricks

FD-pusher
Denis Nazin, Jun 24, 2025
delator77 and Chris Hester like this.
    • Denis Nazin
      No tricks.
      Time 1:54
    • Rating:
      5/5,
      ridgerunner
      Liked the logic and the water helps the looks.
    • Denis Nazin
      @ridgerunner Thank you SO MUCH, I'm very glad that you liked my friend ;):thumbsup:
    • Rating:
      5/5,
      Block builder
      Yup, fell for your trap on the outer ring. Excellent classic level.
    • Rating:
      5/5,
      Goetz
      Somehow this level feels like a puppet master pushing around little people in their tiny world using huge buttons. :D A very well designed logic level which is fun to solve (if you like constrained FDs). Thank you! :thumbsup:
    • Rating:
      5/5,
      delator77
      Another very enjoyable FD puzzle. спасибо @Denis Nazin :)
    • Rating:
      5/5,
      Chris Hester
      The corner traps were deadly :eek:. I didn't like the metal bashing sound as you move the squares (part of Mekorama not your fault). I had to turn the sound off. :oops: The squares would sometimes stick trying to move them, but again that is the game itself at fault. I even managed to turn one round!

      I admit I had to watch the video again to see what to do. (I always try without it first!) Your designs are just too clever for me to work out on my own. :rotf:

      A good level that needs a cool head. :cool:
    • Denis Nazin
      Goetz likes this.
    • Rating:
      5/5,
      sananibal
      Gostei bastante da quebra cabeça
      Muito bom
      Obrigado por compartilhar:afir:cool::thumbsup::D;)
    • Rating:
      5/5,
      MekaSage
      Sometimes your levels look very easy, and yet I still have to restart several times because I've missed some nuance of the gameplay. I think that's the sign of a well-designed level.
    • Denis Nazin
      @MekaSage Oh, thank you SO MUCH my friend!!!
      ;):thumbsup::D
    • Rating:
      5/5,
      Propesyonal
      Fun basic level.
      Seems you added a little twist by needing to slide back to get the last star. I liked how simple it was yet satisfying.

      And may i know why the eye was needed?
      I know there is an eye effect that some authors use but im not quite familiar about it.
    • Denis Nazin
      @Propesyonal Firstly - Thank you SO MUCH, I'm very glad that you liked :thumbsup::D
      Secondly - the answer to your question. There is no eye effect here. Everything is very simple at this level - the eye fits perfectly in its physical properties in this place of the level. Note - the central part is made symmetrically, and I did not want to break the symmetry. Any other block (except the eye) in my opinion spoiled the aesthetics.
      And of course the main reason is the gameplay! I needed the block to be impassable for the bot, and for the bot to be able to go down from this block. These are very important requirements for this part of the level - and the eye is perfect for this! There is another block with such physical properties - this is Z. But of course it is not suitable because it kills the bot. Therefore, ONLY the eye is suitable;)
    There are no comments to display.
  • Album:
    Den
    Uploaded By:
    Denis Nazin
    Date:
    Jun 24, 2025
    View Count:
    500
    Comment Count:
    14