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Meko Guy

Think Park

A no trick level. The stars should help with the game play. A recovery card is provided if you fail on the last half

Think Park
Meko Guy, May 10, 2024
delator77 and Ray Aznable like this.
    • Meko Guy
      - This card starts B and L at the brick arch way

      [​IMG]
    • Chris Hester
      Couldn't see a recovery card, but can now. Great idea, thanks!
    • Rating:
      5/5,
      ridgerunner
      That was complex and took a while to sort out the gameplay . Liked the use of the high star ball in the gameplay. My gameplay differed at 33 seconds as my B got zapped and i never tried that again. Rode the ball instead.
    • Meko Guy
      @ridgerunner - I never tried riding the ball longer so I just did and my B dies each time thanks to the zapper.... You must have meant something else?

      To me, achieving a complex level without tricks and/or hidden is a good thing.

      Thanks for P, C and R.
    • ridgerunner
      @Meko Guy..B pushed and rode the high ball that does a U turn. Tapped the ball then a cancel tap to prevent a miss autopilot .
    • Meko Guy
      @ridgerunner - I see now, the stairs got B zapped. My B only got zapped going up those stairs but I also didn't linger either when going down.
    • Rating:
      5/5,
      Ray Aznable
      ...
      thoughtful journey
    • Rating:
      5/5,
      delator77
      Brilliant clean logic level... took me a while to see the whole gameplay... thanks @Meko Guy ;) great job!
      btw, the step where B holds the ball for L to pass, if the draggable next to it is lowered, look what happened to me three times in a row...
      that's the reason I had to change my strategy :sneaky:
    • Meko Guy
      @delator77 - That is strange for ZL to do this. You will say "No - L was unstable and turned" which is also true. What is strange is to have L turn at the top of stairs when L should turn at the bottom of stairs if unstable. The stone pillar was placed at the bottom to turn L before falling off as L will come out of that move unstable (offset a bit). I considered removing the stairs but B still needed to access the same route in both directions. I just tested 'lowering the lift' before L past and the level failed so good pickup which I didn't test for. Thanks for P, C and R.
    • ridgerunner
      @delator77. I had the same problem which always happened if i didn’t let ZL onto the draggable at the first opportunity.
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  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    May 10, 2024
    View Count:
    705
    Comment Count:
    10