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Karen 2.0

The Swamp Lands 3

The third in my series 'The Swamp Lands'. Tricks in comments. Enjoy!

The Swamp Lands 3
Karen 2.0, Apr 23, 2023
delator77 likes this.
    • Karen 2.0
      Autopilot
      Squat
      Cancel Tap
      SSS
      Bot Magnetism (maybe the name of this trick?) (use B travelling from stair to rotatable wedge whilst holding the rotatable to push ball)
      Double Stair Jump (unofficial name for this trick as I am not aware of an official one)
    • Rating:
      5/5,
      ridgerunner
      That was tough. Managed to win using all the balls but what I thought would be a relatively simple final autopilot proved to be quite awkward taking several attempts , but luckily they didn’t require restarts(had plenty already) so that I wasn’t positive i had the correct gameplay.
      from the vertical draggable beside the budged budgeable to land on the budged fence. Took a while to get B airborne. Edit.. i think i should have had B on a ball.
    • Karen 2.0
      @ridgerunner, thankyou very much for P, C and R! Your gameplay at the end seems to be right, but for me it worked every time I played.
      Autopilot from the vertical draggable by the budged budgeable by tapping on the closer slider hole, which lead to B in a squat position on the rounded stone with the stair beneath it, from which B could spring onto the budged fence?
      If so, this is the correct gameplay, and for me it worked consistently if I got the timing right, and I am sorry if that way did not work consistently for you.
      B is meant to ride a ball at one point in the gameplay, but not at the end. If you did not ride a ball at all in your gameplay, then you must have done something differently.
      Thankyou very much for playing!
    • Denis Nazin
      @Karen 2.0 Oh my friendo_O.... It's very hard to understand:confused:. I tried going in two different directions:sneaky:, but then I got stuck on both routes:unsure::confused::rotf:. Maybe I need a videoo_O. I'm sorry, I don't see the correct gameplay.
    • ridgerunner
      @Karen 2.0 ..thanks for the reply. I was not tapping on the correct area and got it to work first time i performed it properly.
      Regarding the second spoiler , yes B did do that with the ball earlier in the gameplay.
    • Karen 2.0
      Hi my friend @Denis Nazin, thanks for the comment! Sorry you're having trouble with the level, I can send you a VS through WhatsApp as I have your number and cannot make a YouTube channel on my phone to post the video, I may or may not have time to record it tonight. I will send it through to you when I can. Thanks for playing!
    • Karen 2.0
      @ridgerunner, glad it worked for you now :). Thanks for playing as always!
    • Rating:
      5/5,
      delator77
      Buff, super tricky level... although I have doubt about one or two steps, reading your comments, think that the ending autopilot I did it right... the curious thing is that I had problems with the previous steps, the last one...I did on my first attempt
      autopilot starting on the vertical draggable,using two balls and tapping on the cylinder/hole and then an advanced SSS :confused::eek:If I did it right was really tricky but at the same time was intuitive once all the pieces were in their places :sneaky:....ahh,and if I have not the intended solution... then I am a man with resources, don't you think?:p:rotf:
      definitively your are the master of the tricky levels in such small spaces... tganks for sharibg & for the real challenge @Karen 2.0 ;)
    • Karen 2.0
      @delator77, thankyou very much my friend for P, C and R! I'm glad you enjoyed it!
      I do not know what an advanced SSS is, so that may be the name of the correct move or not, however the last autopilot you described is the intended way :).
      I am very humbled by your opinion of me being a master of tricky small levels, I am definitely not as good a level maker as some of the other creators on this forum, nor do I have a very prolific output, but I am happy if you find enjoyment in playing my levels ;).
    • Denis Nazin
      This is a correct video of the level, because this video was recorded by the author of the level - @Karen 2.0 !
      ;)
    • Rating:
      5/5,
      Denis Nazin
      The level is very difficult:confused:. I couldn't have done it without the author's video:rotf:;)
    • Karen 2.0
      @Denis Nazin, thankyou very much for uploading the VS and for rating. I'm glad you were able to complete the level with the help of the video! Thanks for playing as always my friend :).
    • ridgerunner
      @Karen 2.0 .. i am impressed by the skill shown in the video. I decided against making a video as several of the moves each took me many attempts and time to get correct. I didn’t realise there was some trickery at 1:05 and thought my variable results were due to positioning of ball and draggables. I gave up on the move at 1:52 that i felt should work but i always failed, and used an undignified draggable bump instead to move B. And at 3:26 i twice got B isolated and unable to get back onto the slider. Also I thought i might have missed some detail in the double step jump but i couldn’t see anything clever happening in the video, but it took me a lot more attempts..
    • Karen 2.0
      @ridgerunner, thankyou for your comment.
      The move at 1:05 can be skipped by using the rotatable above B's head to knock B into the position where he can walk into the slider hole, however this is unstable and only happened to me a few times during testing, so I decided to keep the intentional move. However, when you played it you may have knocked B with the rotatable and then not realised the intended move as a result.
      The move at 1:52 is quite tricky to perform, I myself used the draggable bump as an easier alternative to get to that point when testing parts after that in the level, I agree it is not at all graceful but as a fail safe it does its job. In order to make the intended move work consistently, bring the slider the ball with B falls onto after they have fallen, so when the ball and B fall next to the slider B is trying to get onto, there is a greater falling time, making it easier to time the tap right.
      The move at 3:26 requires some timing to make sure B steps onto the auto slider before it moves away again, as if you don't B can become stuck.
      The double step jump was a move I discovered a while back (I do not claim to be the first to discover it, but I found out about it by myself) and it is really a matter of luck more than anything with that move, I don't like lots of moves that rely on luck but I thought that it was a cool move and implementing it once in a way where it can be retried multiple times without a restart would be ok. Thanks @ridgerunner :).
      Edit: I think this is the longest comment I have ever written to date.
    • Nathan Sabari
      This level is beyond my capabilities:rotf::rotf:.
      I tried this a day ago, but couldn't even get through.
      Anyway cool compact looking level:thumbsup::thumbsup:.
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  • Album:
    My album 1
    Uploaded By:
    Karen 2.0
    Date:
    Apr 23, 2023
    View Count:
    1,049
    Comment Count:
    16