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rsa92

Stone Statue

B Try climbing R pillar to win, let B help, Try slowly when pushing and raising the ball...

Stone Statue
rsa92, Feb 11, 2018
RZK, delator77 and chemi like this.
    • gmacpro
      Why was this level pulled and reposted? Normally the creator says something?
      rsa92 likes this.
    • gmacpro
      I can't even get going. I can release P and that's about it. Hint please.

      EDIT - I got B down - not sure if that's a good thing yet?
      rsa92 likes this.
    • gmacpro
      The level is starting out like your last one - the 2nd ball that B drops misses more times than it hits. :( I'm still working on it.
      rsa92 likes this.
    • rsa92
      @gmacpro sorry, I grabbed the wrong level earlier, while selecting the file..:(
      gmacpro likes this.
    • rsa92
      @gmacpro sorry i'm hard to level without playing with the ball, i'm just trying to build a fun level..
    • Rating:
      4/5,
      gmacpro
      Nice level aside from a few stability issues. The 1st move to release B takes some effort but it's achievable. The ball on the rail, needed a wedge underneath as it spun forever and P must walk across and does become unstable. The 2nd ball that B drops is 50% missing the mark. The auto pilot ball needed a wedge as well as it drifts around even though I placed B there to hold it back. Nice logic level. Thanks
    • Rating:
      4/5,
      Don G Rowe
      Nice effort, but plagued by instabilities as @gmacpro said. Really liked that opening! :D
      rsa92 likes this.
    • Don G Rowe
      @gmacpro Hmmm ... :unsure:
      I think I may have found an alternate solution. My B didn't knock down 1 ball (in the far corner by the zapper) and used a SBS to get into position to ride PillR. Is that how you did it?
    • gmacpro
      @Don G Rowe - No I did it the intended way. I started looking at your method and the only SBS that I can see showed me your way I believe. I considered using that metal pillar to mount P but my B has trouble getting on passing by objects. Good pick up.
    • Rating:
      4/5,
      ridgerunner
      That was a bit of a slog due to the ball rolling away and my tendency to forget to lift a draggable at the right moment. Liked the very complex gameplay that took a while to workout.
      rsa92 likes this.
    • rsa92
    • rsa92
      @gmacpro thanks a lot, I had time to think you do not like it anymore, but thanks, have given many inputs..
    • Rating:
      5/5,
      chemi
      Wow! You got me for a long time. But finally I finished it and it was very satisfying. It is really clever and original level, and the hard step is at the begining so no need to repeat too many steps in each restart.
      I was going to remove a star as the interaction between R-Pillar and the ball is really unstable, I had to restart several times because that. But honestly, I liked so much that I decided to give you the five stars. Great one! :thumbsup:
      Thanks!
      I had to use autopilot. B never arrived on time to the rolling ball.
      rsa92 likes this.
    • Rating:
      5/5,
      Block builder
      I'm going for a 4.5 on this one. There indeed are a few slight stability issues, but they are minor. In my solution P only needed to cross the ball in the corner where B starts. Some balls required a careful approach but were stable when doing that. The steps with highest fail probability are the first two steps: throwing the ball and the ball on the rail. I didn't like the latter, but no lengthy retries were required. I liked the overall complexity and the path reuse.

      Towards the end there might be a risky shortcut. Rather than sending P all around to the spot to step on him, you could make him walk back and forth past the pool with Z, making him return once using the motor. With a springboard where a ball used to be on a stone horizontal pillar, B can go to a metal vertical pillar, from which B could step on P as P walks by. But with P walking by the timing would be very narrow. And then B might get zapped or fall in the pool. So I didn't and took the long path around.

      @gmacpro, P doesn't need to cross all those balls in the center. You can let him walk to the corner with the draggable with which you throw the ball. From there B can guide him further.
      rsa92 likes this.
    • Rating:
      5/5,
      delator77
      Wow!! Astonishing level my friend:eek:This was in my unfinished levels during weeks but last night:D!! I must say that for me this level was one of the biggest challenges I played in Mekorama...Also this level combines ability steps(like the first,great) and a complex logic path...very clever,I screamed when I noticed it:sneaky:!! Thanks for sharing this Meko-jewell and excellent job rsa92 ;)
      rsa92 likes this.
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    Uploaded By:
    rsa92
    Date:
    Feb 11, 2018
    View Count:
    2,035
    Comment Count:
    16