1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Sahil

step by step 3 - secured level of step by step

The secured level of step by step

step by step 3 - secured level of step by step
Sahil, Jul 9, 2016
AnonymousChocolate likes this.
    • Sahil
    • Rating:
      5/5,
      AnonymousChocolate
      I solved it already, better than mine! ;) I didnt know that kind of door frame can allow B to pass through while making it harder for people to drag B through at the same time. Now I wonder should I re-upload mine as this one is similar but better...:)
    • Sahil
    • Sahil
    • kris
      :cool::cool: first I reached the b bot to nearby win butwith my fault I fell from there so I played step by step:eek::eek:
    • Sunny Sunset
      I think there will still be people who can win by dragging a dead bot…(I can't do it, but others can) The doorway won't have anything to do with it.
    • Sahil
    • AnonymousChocolate
      I dont find any bug with it :) @Sunny Sunset what I meant was that in my levels I let the doorways be 2 units wide as I had a hard time passing the bot through the doorways alive...but 2 units wide means it is easier for people to drag the dead bot into it but I could not find any solution so I left it 2 units wide...The dpoorways in this level are one unit wide but the sides ("door frame") are prismic instead of cuboid/cube in shape which I found to be easier to pass through compared with one unit wide with cube/cuboid sides... :confused: Maybe it was just me ...I dont know about the others hahah
    There are no comments to display.
  • Album:
    Sahil creations
    Uploaded By:
    Sahil
    Date:
    Jul 9, 2016
    View Count:
    1,289
    Comment Count:
    8