1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Ray Aznable

Stadhuis

Stadhuis
Ray Aznable, Aug 18, 2023
    • Ray Aznable
      ...
      It was a collaborated level
      which had been planned to be posted
      one year ago to celebrate Indonesia's
      77th independence day.
      actually, this project had been delayed
      one year to be posted,
      bcz by this year, is Indonesia's
      78th independence day.
      Promoted by @Labyrenight ,
      he invited many indonesias creator
      to gather pieces of gameplay,
      then combined into this one.
      he is the one who should be posting this,
      cuz the whole design was made by him.

      authors who were participating :
      @Labyrenight
      @Fendi
      @DDD
      @alarcon
      @Feta grodox gr0
      @BLR
      @aa kim
      @TegarSWR
      @Ray Aznable

      title of this level is stadhuis,
      a building left over by former invader,
      VOC, a commercial company from netherland.
      the building was functioned as Indonesia's
      first capital center, Batavia, back in era
      before Indonesia obtain it's independency,
      still under invasion of netherland.

      also,
      here is the gameplay video
      made by @Fendi
    • ridgerunner
      Might be another 77 years before i finish it as I have not captured a star yet. But i have freed PillarR, got B up top and watched L perform magic on the 5step draggable. Just got to find some use for that.
    • Labyrenight
      Pada suatu hari aku bertanya kepada @Ray Aznable tentang collab. Kemudian disuruh menanyakan ke sesepuh @DDD, dan tiba2 langsung disuguhi gameplay :facepalm:

      Desain Museum Fatahillah adalah salah satu saran dari @Ray Aznable (dia sekaligus editor dari level ini). Sebenarnya aku ingin desain dengan gaya @Fendi dan tampilan bersih seperti gaya @DDD tapi aku tidak bisa membuatnya :cry:

      Terimakasih untuk semua yang terlibat di project ini :yh:
      [​IMG]
    • Ray Aznable
      :rotf::rotf:

      if u done freed R, u might be didnt see
      a star in underground.
      perform rolling B to make it fall underground.

      and L should not be walk up dragable-stairs
    • Denis Nazin
      I sincerely congratulate you on your holiday.
      Very beautiful architecture, design - amazing SUPER:eek::thumbsup::thumbsup:!!! I really really like it.
      Excuse me please this is a very long level for me:confused::confused::rotf:. I can't get through it. But I truly admire this card and this excellent collaboration of cool authors. "Like" from me, of course. Thank you for this great work and card masterpiece.;):thumbsup:
    • alarcon
      Aku boleh rating ga sih:oops:
    • Rating:
      5/5,
      ridgerunner
      That was a tough challenge. My gameplay was a bit different and i never pushed the ball in the wall near a star. I could see how to do it but thought that B would be isolated so I never tried it. (Dooooh) I got the underground star in a different way also. I squeezed B with the two-wedge draggable and performed a squat drop. Liked capturing the star on the gun rotatable. Took a while to capture the first star and was surprised to see it was the designed gameplay.
      did the autopilot to capture the highest star and squashed B as he flew so the downward pressure released the balls. I captured the last star with a different bot and I didn’t use any assist at the start to get L up onto the grey blocks but i liked the designed move..
    • Rating:
      5/5,
      delator77
      Wow, this is an awesome level full of cool and tricky steps... upon completing the level I knew my solution wasn't exactly the one intended because...
      I didn't use that magic stair that makes that kind of mix of autopilot+SBS possible at all... aarrgghh, a shame because it was super cool... in fact, that star above the canyon was the biggest headache I had along with that red brick... but the best thing is that I could find an alternative way to do it... I put L on top of P and redirected him with B towards the canyon and luckily L climbed on the canyon and caught the star...:sneaky:Ahh but I noticed in the video that the level design was different because in the one I played the canyon is surrounded by grass blocks but in the Fendi video there are two blocks-one on each side-through which B he can't walk so maybe I couldn't have made that step anyway
      thanks for sharing @Ray Aznable & to everyone who participated making this level ;)
    • Rating:
      5/5,
      FXCX
      Excellent!
    • Rating:
      5/5,
      RZK
      Awesome :thumbsup:
    • Fendi
      This is a great work after 'INDONESIA' level. I haven't been able to make something like this yet :D:thumbsup:
    • DDD
      Thanks for all players who contribute on this project, thumb up :thumbsup:
      Fendi likes this.
    • Rating:
      5/5,
      MomoKeego
      I enjoyed playing the one time I won & that was using VS. Once is enuff. I like fiddley bits, but fiddley herding is just too much for this old gal.:rotf::thumbsup:
      alarcon and Fendi like this.
    • Rating:
      5/5,
      Sammy 5
      :cool:
      That was MAGNIFICENT!!!:cool::cool::cool:
      I was pretty proud of myself for figuring out all the backside Lefty interactions, (loved the 3 ball waterfall :p) but working with Pillar Righty left me baffled. Then that huge and special AP. OMGOSH :eek:. Thanks so much for the VS :rolleyes:;). Really neat surprise ending which I also managed on my own ...left me feelings absolutely giddy :D. This was a most marvelous level and thank you so very much to all the creators :thumbsup: (x 9)
      alarcon likes this.
    There are no comments to display.
  • Album:
    I N D O N E S I A
    Uploaded By:
    Ray Aznable
    Date:
    Aug 18, 2023
    View Count:
    1,083
    Comment Count:
    15