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Labyrenight

Special B'Day

Inspired by several existing mechanisms. Tricks? autopilot, claustrophobia, wedge-stair.

Special B'Day
Labyrenight, Apr 24, 2021
    • Labyrenight
      HBD to me :oops:
    • BlueDragon
      @Labyrenight : Happy Birthday, to you. :)

      To the level: very nice design. I mustt play it before voting. :)
    • Labyrenight
      Video has been added, enjoy playing.
    • Pratik Bhalerao
      This is extremely difficult for me.

      Anyways I liked your design!
      Looks like a Lotus!
    • Rating:
      5/5,
      BlueDragon
      @Labyrenight : I have seen you video, but I have some Problems with the Tricks. But that's not a level problem - I don't get it baked on my smartphone. :) '
      On the video I can see how extensive the level is and the design is very nice. So I think I can vote too. :)
    • Rating:
      4/5,
      ridgerunner
      Just as well i had played Remote Control by @MekaSage earlier today or I might not have worked out the finish. However unlike that level the moves in this level were very inconsistent especially when trying the wrong gameplay . For example R would often overshoot land on the wedge at the side of a pool and then climb up and walk to the ball that certainly looked like a designed gameplay and i could get B on top of P there. And even when finally got the correct gameplay the moves would often fail. I am glad you provided safety fencing for a falling B as it was used often. So it was a struggle but i liked the general concept of he rotatable selector and the finish.
    • Labyrenight
      @ridgerunner Tip: keep holding the slider until R completely falls into the middle of the pool. holding down the slider keeps R's leg moving so he will slip off the wedge.
      Of course I have a hard time designing too. at first I just used a low wedge like the others, but that would get R stuck. then I tried to replace it with another block, but it makes R go up.
      Thank you for playing.
    • Labyrenight
      @ridgerunner I actually want to create a level with high stability as well. But if I think too much about stability I get dizzy, definitely have to change the design, and in the end the level I want to make doesn't finish.
      For example a moving ball, at first I made it with a sensor and it was very unstable. luckily I remembered @Lang Tao Jin 's demo card so I used the mechanism.
    • Rating:
      4/5,
      delator77
      Fun & challenging tricky level although I found some inestabilities in some steps... using the same tricks my gameplay was a bit different... Thanks for sharing @Labyrenight ;)
    • Labyrenight
      @delator77 I will try to do better. Thank you for playing.
    There are no comments to display.
  • Album:
    Lab's
    Uploaded By:
    Labyrenight
    Date:
    Apr 24, 2021
    View Count:
    888
    Comment Count:
    11