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Denis Nazin

Sensor Level

No TRICKS! The sensor turns on when near B or a controlled slider. The sensor turns off when there is no B or controlled slider nearby. The sensor turns off when B and the controlled slider are near at the same time !!!!

Sensor Level
Denis Nazin, Sep 29, 2022
    • Denis Nazin
      NO TRICKS!

      Sensor control:

      1) The sensor turns on when near B or a controlled slider.
      2) The sensor turns off when there is no B or controlled slider nearby. The sensor turns off when B and the controlled slider are near at the same time !!!!
      1:17
    • Rating:
      5/5,
      P_simorf
      One of the path is cunning :sneaky:

      It made the gameplay interesting :thumbsup:
    • Rating:
      5/5,
      Karen 2.0
      Cool sensor, fun gameplay! Thanks for sharing my friend :)
    • Rating:
      5/5,
      Blue Tower
      Stable sensor. Liked the final move. Also, it seems to snap back to its original rotation, not sure why. Thanks @Denis Nazin :thumbsup:
    • Denis Nazin
    • Rating:
      5/5,
      Mekologic
      Very cool and stable sensor!!! :thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:
    • Denis Nazin
      @Mekologic Yes, my friend, achieving stability was not easy. The fact is that the sensor is a very sensitive design. The position of the bot, the number of bots, the number and initial position of other sliders and motors, and even the position of the balls and FDs - all this greatly affects the operation of the sensor. Therefore, I found the most stable combination of all these things, and tried not to add anything else or change the location. Because of this, the level is small, but the sensor works very stably. Thank you very much my friend;):D
    • Denis Nazin
      @Blue Tower Thank you very much. I'm glad you liked the ending. In the first version of level B fell down and that was the end. I thought that I should add something interesting at the end, especially since there is a large pedestal of blocks below that is useless. I decided to make a construction useful for gameplay below. I'm very glad you liked it!

      Regarding the return of the sensor to its original position. I will explain to you how I understand it:
      The slider that is attached to the motor makes an abnormal rotation. It should not spin around the axis according to the laws of mekorama physics. But the power of the motor dominates the slider as long as there are no controlled blocks near the sensor (located at the beginning of the level closer on the dominance grid). The slider makes several turns and moves away from its normal static position. When B or a slider with FD approaches the sensor, the strength of dominance changes in the sensor. Now not the motor but the slider dominates. As the slider dominates, it returns to its natural static position. I think this is how it happens.;)
    • Rating:
      5/5,
      IceBlade
      Great stuff @Denis Nazin
      What a fascinating application of the sensor feature! Martin Magni surely could never have imagined all the wonderful ways his world has been created and recreated and enjoyed.
    • Denis Nazin
      @IceBlade Yes, there are a lot of amazing things and effects in mekorama. I have some interesting levels with amazing stuff. I will definitely publish. They are different and very interesting.
      Thank you very much my friend :D;)
    • Ruisu Anesuto
      ¡Nivel increíble! :D El funcionamiento del sensor me recuerda un poco a la física cuántica. :confused:
    • Rating:
      5/5,
      Ruisu Anesuto
      .
    • Denis Nazin
    • Rating:
      5/5,
      Sammy 5
      :cool:
      Fun and just a little bit sneaky too! Enjoyed capturing the lowest star:thumbsup:
    • Rating:
      5/5,
      delator77
      Cool sensor (as always)... is true that after I took the first star I spent about ten minutes trying to go up but I couldn't until I noticed that...
      B had to return to the starting point :sneaky:
      спасибо @Denis Nazin ;)
    There are no comments to display.
  • Album:
    Sensor
    Uploaded By:
    Denis Nazin
    Date:
    Sep 29, 2022
    View Count:
    856
    Comment Count:
    16