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Meko Guy

Rotating Plus

Mainly a logic level with one simple trick is required

Rotating Plus
Meko Guy, Dec 3, 2020
Volt, delator77 and Ray Aznable like this.
    • Meko Guy
      This is a repost as @Volt found a shortcut. Your ToA is removed so now you can play the level.

      - low ceiling
      - the plus rotor can be stopped for safe passage, just raise the lift by the motor
      - the plus rotor can be started up with the lift by the motor, just raise slightly and then lower
    • D.S.Masters
      I had to resort to the video just to see how to start the whole thing (the low ceiling bit is a little different than what I've seen before). I also noticed that the lift / slider that starts / stops the rotator sometimes gets stuck in the top position and won't budge, at least on my device... I think that's another v2 bug, as sliders aren't moving as easily as they used to.
      Meko Guy likes this.
    • Meko Guy
      @D.S.Masters - My slider gets stuck up sometimes but I've never had to restart because of it and I'm using the new version too.
    • Rating:
      5/5,
      delator77
      Great use of the rotor & clever gameplay...Thanks for sharing @Meko Guy :thumbsup:
      Meko Guy likes this.
    • Rating:
      5/5,
      ridgerunner
      Very enjoyable level and i liked the secondary use of the ball.
      Meko Guy likes this.
    • P_simorf
      @Meko Guy

      I have to ask again this question. Why is the "plus" rotor not moving at the beginning even though I expect it to act like an automatic rotor? I assume some sort of sensor was added underneath the grass block?
    • D.S.Masters
      @P_simorf No sensor needed - you've got opposing motors on it, each trying to turn in a different direction.
    • Meko Guy
    • D.S.Masters
      @Meko Guy (shrug) no clue... all I know is that it jammed in the 'up' position one time, and I couldn't get it to move. @cpw and @Gepeto are chatting in one of the other channels on Discord, and apparently a motor / draggable combination no longer works as it used to, and sliders are also a little buggy.
      Meko Guy likes this.
    • D.S.Masters
      @Meko Guy I played with something like that (opposing motors) in one of my levels a couple of years ago, but couldn't get any real control over the moving piece, so I scrapped it - you've done a better job here, and I never would have thought of scraping the side of the motor to rotate the piece.
      Meko Guy likes this.
    • Meko Guy
      @D.S.Masters - This level was made with V1.1 but finalized with V1.2.7 and based on the video - all was okay. The sticking happen in V1.1 sometime but even there I didn't need to restart.
    • P_simorf
      @D.S.Masters
      @Meko Guy

      :eek::eek::eek:

      I actually tried motors that are one block away and it turned automatically. Maybe I should try to add more blocks in between to see the effect of it not moving initially.
    • P_simorf
      @D.S.Masters
      @Meko Guy

      I tested it. There's something with the arms of a plus-shaped rotor that makes it not moving at the beginning. I assume these arms create static equilibrium.

      If you make the motor T-shaped instead, the motor is still moving at the beginning

      I've finally applied my learnings from physics hahaha.
    • D.S.Masters
      @P_simorf Yep - equal weight and balance cancel out (for the most part) the motor's attempt to turn.
    • Riyanda Ahyaritama
      Okay, I'll try :)
      Meko Guy likes this.
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  • Album:
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    Meko Guy
    Date:
    Dec 3, 2020
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    Comment Count:
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