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Labyrenight

Rotate and Tap

Logic, Trick or Magic?

Rotate and Tap
Labyrenight, Jan 15, 2022
Ray Aznable, GN3SH and Denis Nazin like this.
    • Labyrenight
    • shaun Roberts
      Hi labyrenight, nice to see you back. I can get B to walk All the way round the rail. But he stops 1 space from the win block , I do this with a quick tap on the white followed by a tap on the grass , what are the rotators for how does this work. Also I know I'm missing something here, as I can't get, B to go any further round the rail, interesting trick.:thumbsup:
    • Labyrenight
      @shaun Roberts Rotate both motors and find the right position so that the last grass can be tapped.
    • ridgerunner
      If i tried to design a level that showcased how infuriating “ fuzzy tapping” can be, this would be it.
      Interesting effect however.
    • Labyrenight
      At first I planned to add impassable blocks around the path, so that we won't hit the white area when tapping. But that changes the effect.

      This is like a broken path that if the ball is entered it can be passed. Or think of it as a fence, underneath is an elevated zapper.
    • delator77
    • Meko Guy
      @Labyrenight - I was getting really tired of going thru the possibilities of the spinners so do you know why this happens? As is, I don't see any practical use for it as it's not intuitive.
    • Labyrenight
      @Meko Guy
      I found it by accident. I just studied that effect, all I know is if the path is connected to a white area then there is a certain distance to tap.

      But when I put blocks (both movable and fixed) around the path it affects the tap distance.

      If asked why it happened, I can't explain it, because different paths will also have different effects.

      In the path above, the position requires 4 blocks at level 1 or 2.
      [​IMG] [​IMG][​IMG] [​IMG] [​IMG]
    • Labyrenight
      The point is each bottom of the spinner must be 2 blocks, to open a path.
    • Meko Guy
      I will check out those cards in the AM as I too did some research on it this afternoon and I didn't come up with anything sound but I did see some ways to change the results.
    • Meko Guy
      @Labyrenight - This is the strange part but I recently posted a level and like this one, the effect didn't work if the card was rotated.
    • Denis Nazin
      A very good demo. Thank you very much!! I'm happy that you're posting levels in the feed again. I really love your levels!!!!:thumbsup:

      I like your ball demo better:
      http://mekoramaforum.com/threads/fantastic-mekorama.1413/page-5
      But for the tape with levels, you made it harder:confused::sneaky:. At first I did not understand what the dependence could beo_O. It's very strange but very interesting. I won the combination selection mod;)
      P.S.
      I really want your demo to pass more players (since you already gave a hint). I want to give a photo solution in a spoiler. So that those who do not know how to pass (beginners), or those who have difficulty choosing combinations - can also enjoy your demo
      [​IMG]
    • Meko Guy
      @Labyrenight - Very interesting but without the code the possibilities are too many.
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  • Album:
    Lab's
    Uploaded By:
    Labyrenight
    Date:
    Jan 15, 2022
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    Comment Count:
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